Author Topic: Dr. Snipe  (Read 10058 times)

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spengo

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Dr. Snipe
« on: December 10, 2005, 09:14:00 am »
Dr. Snipe

This is a demo of the first person shooter I am working on. It features:
-perfect terrain with lighting
-complex platforms
-jump/crouch and mouselook
-3D models with some animations
-vehicles
-wimpy enemies with very basic ai
-multiple weapons
-banana gun!!!
-fast bullets
-a bit of nifty overlay stuff

Title (pending): Dr. Snipe vs. Mars
Storyline: (pending)

Press F1 to view the help file and controls.

LATEST UPLOAD: NEW DEMO!!!
http://www.sitesled.com/members/spengo/DrSnipe2.zip

Screenshots:
user posted image
user posted image
user posted image

To do:
-single player missions
-multiplayer support for up to at least 6 players
-more weapons/vehicles/enemies (duh)
-death sequences
-more animations
-perfection of the engine

Progress is slow at the moment because of school. I am a senior in HS this year and, contrary to popular belief, it is my hardest year yet! I am taking AP chem, Spanish IV, and AP calculus.

*please remember this is a very early demo, so don't expect to be too dazzled. Also, do not steal my models. This game has much copyrighted goodness.*

Offline DJ Omnimaga

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Dr. Snipe
« Reply #1 on: December 10, 2005, 09:35:00 am »
I am updating my version with your new demo now, mines dates back in august I think :Pblah.gif

sound pretty cool, are you keeping the bananagun weapon? :Dbiggrin.gif

dysfunction

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Dr. Snipe
« Reply #2 on: December 10, 2005, 10:39:00 am »
That's pretty addictive! It would  be cool to have an autoreload feature, so the gun will reload automatically when you run out of ammo. Also what's up with the green guys, they come after you but you can't hurt them and they can't hurt you.

dragon__lance

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Dr. Snipe
« Reply #3 on: December 10, 2005, 01:47:00 pm »
looks sweet! :Dbiggrin.gif

spengo

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Dr. Snipe
« Reply #4 on: December 10, 2005, 03:52:00 pm »
There isn't any ai for the alien in that upload. All he does is chase you around. It's a pretty old upload- trying to get more stuff done like an actual map for the first level and more scenery and stuff before I make a new demo. Don't worry, the aliens will have ai next time.

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Dr. Snipe
« Reply #5 on: December 10, 2005, 05:12:00 pm »
Are you still using GM?  If so, you realy ought to switch over to C++ with open GM or direct X...as GM6 has high requirements and low preformace
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dysfunction

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Dr. Snipe
« Reply #6 on: December 10, 2005, 06:28:00 pm »
Any chance of a Linux Port with OpenGL or SDL?

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Dr. Snipe
« Reply #7 on: December 12, 2005, 01:00:00 pm »
happy birthday spengo!
well...any word on wether you will switch over?
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spengo

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Dr. Snipe
« Reply #8 on: December 12, 2005, 03:34:00 pm »
No probably not. This was meant to kinda be my final gm game. Somewhat to show that gm is actually more powerful than people think, not just a drag and drop thing for wannabe coders (though it DOES have this feature as well <_<dry.gif ). After I finish this and GTAvocado I shall be learning C and C++ (and maybe some 68k asm :Dbiggrin.gif ).

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Dr. Snipe
« Reply #9 on: December 12, 2005, 03:46:00 pm »
sound cool, I think if you code 68k you should stay with C' unless you want to make a FPS tho, because its a lot more easier and its very fast

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Dr. Snipe
« Reply #10 on: December 12, 2005, 04:24:00 pm »
cool to hear you are going to switch...GM was a neat idea, but it isn't fast enough to be practical for a lot of games
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Dr. Snipe
« Reply #11 on: December 31, 2005, 03:50:00 am »
How is the switch coming along?

spengo

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Dr. Snipe
« Reply #12 on: January 02, 2006, 08:00:00 am »
Umm, I'm not switching this game. I'm going to finish this one in GML and then switch over to C and C++. I've already got the engine just about finished for this game in GML. Too much work to switch everything over. Maybe my previous post was a bit confusing? O_Oshocked2.gif

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Dr. Snipe
« Reply #13 on: January 02, 2006, 12:18:00 pm »
Oh!  Well, when you make the switch, will you make another FPS?
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spengo

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Dr. Snipe
« Reply #14 on: January 02, 2006, 03:29:00 pm »
Maybe. I was thinking of doing something for the 68k calcs though.