Author Topic: Project D  (Read 3476 times)

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Offline JustCause

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Project D
« on: November 18, 2010, 11:22:52 am »
http://www.megaupload.com/?d=G5507RO0

I worked on this for a while but recently lost the source and documentation, so I plan on restarting it from scratch if responses are positive...tell me what you think.

Project D is an intense shoot-em-up done with a similar difficulty level to Touhou and Ikaruga. I worked a few weeks on this build, so I hope you like it! Constructive criticism is welcome.

EDIT: F1 to show the meager help that I've managed to cobble together, which should hopefully include controls. (They're identical to Touhou.)
« Last Edit: November 18, 2010, 11:24:07 am by JustCause »
See you, space cowboy...

Offline Munchor

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Re: Project D
« Reply #1 on: November 18, 2010, 01:47:29 pm »
Downloaded and played.

Looks fun, but too hard.

Also, remember people the key to choose options, Z, it was hard to find :)

Offline JustCause

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Re: Project D
« Reply #2 on: November 18, 2010, 01:48:52 pm »
Looks fun, but too hard.
Insane difficulty was the entire point. The opening stages could use some slight toning down, but overall the finished product will be something the average person should not expect to beat.

Thanks for trying it out!
See you, space cowboy...

Offline DJ Omnimaga

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Re: Project D
« Reply #3 on: November 19, 2010, 02:01:19 am »


Sorry, had to.

That said, nice project so far, though. Make sure the starting difficulty isn't too high in normal mode, though. Also past 3000 bullets it started to lag on my Intel Core i7 2.80 GHz with 8 GB of RAM and a 1536 MB video card. :P

I wonder what you plan to add next?

Offline Hot_Dog

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Re: Project D
« Reply #4 on: November 19, 2010, 06:11:01 am »
Quote
Also past 3000 bullets it started to lag on my Intel Core i7 2.80 GHz with 8 GB of RAM and a 1536 MB video card.

Of course, it's the developers who have the powerhouse computers and never experience any lagging  ;D

Offline JustCause

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Re: Project D
« Reply #5 on: November 19, 2010, 04:31:21 pm »
Of course, it's the developers who have the powerhouse computers and never experience any lagging  ;D
naturally :) Of course, it can't help that I'm drawing the screen every frame. Something to be fixed when I get the decompiler working.

@Omni: in an early build it did play the >9000 sfx. I plan on putting it (and a couple other things) in Shenanigans Mode.
See you, space cowboy...

Offline DJ Omnimaga

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Re: Project D
« Reply #6 on: November 19, 2010, 05:36:10 pm »
Lol that would be funny. Make sure it's not too loud compared to the game, though. :P