Author Topic: Gateway to Legend  (Read 33755 times)

0 Members and 5 Guests are viewing this topic.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Gateway to Legend
« Reply #30 on: August 16, 2018, 03:45:02 pm »
Version 0.12.0b is hitting metaphorical store shelves! Dropping with new content, fixes, streamlines and more! This update has more changelog entries than any of the past ones so far. Most changes aren't additions to gameplay, but rather changes and minor improvements. These include more SFX, streamlined menus and controls, bug fixes, and more.



Download the new release here: https://github.com/123outerme/Gateway-to-Legend/releases

Spoiler For Changelog:
* Added lots more maps & content
* Added 3 new SFX: One for dash, one for pausing, and one for being healed by a HurtPlayer script
* Added Back button to Map Creator's Save/Discard menu
* Added backup keymap to Map Creator's tile switcher ([Q] becomes [-], [E] becomes [=])
*Generated scripts will now include comments to describe roughly what the script does
* Removed some options for keymaps ([LCtrl], [RCtrl], [-], and [=])
* Revamped help menus and added informative screenshots to some Help menus
* Reduced menuing to get to popular options
* Fixed the first boss' fighting pattern to prevent standing in one spot and attacking
* Fixed minor issues with toolchain
* Fixed issue that sometimes prevented user from quitting out immediately when trying to close the window
* Fixed issue where using the sword then shooting a laser while sword's on cooldown removes the laser's hitbox
* Fixed quite a few crashes/accidental immediate quits (where the program would accidentally think you want to close the window)
__________________________________

One bug remains:
* All: After quitting the game, cleanup will sometimes crash (essentially unnoticeable, but I'm still fixing it)

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Gateway to Legend
« Reply #31 on: August 28, 2018, 05:46:13 pm »
Gateway to Legend v0.13.0b is about to drop! I've been hard at work polishing Main Adventure, and now it's fully completed! I added the final Ability, as well, the Charge! See it in action below:



As well, two more map-packs are on the way: Tutorial, an obviously-named map pack. Perfect for learning the ropes, testing, experimenting, and more! The other map-pack will be the Map Design pack! This will teach and show you the basics on how to properly design a map, as well as how users will be interacting with your creations.

Finally, when v1.0 does drop, I want to remind everyone to visit the Gateway to Legend Map-Pack website, where you can find user-created map-packs! I hope to see a lot of map-packs on that website!

As well, if you want to be on top of the news when it comes to Gateway to Legend, be sure to join our Discord!

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Gateway to Legend
« Reply #32 on: September 03, 2018, 12:54:15 am »
Gateway to Legend v0.13.0b finally rolls out! Many new features, improvements, and tons of bug fixes implemented into this (hopefully) final beta version.
Download here: https://github.com/123outerme/Gateway-to-Legend/releases

Spoiler For Changelog:
* Added all intended maps for the Main Adventure and Tutorial map-packs
* Added last music track
* Added final Ability: Charge, a headlong invincible sprint, sticking your sword out
* You can no longer switch Abilities from the Pause menu. This is to streamline gameplay and discourage frequent pausing.
* Fixed Continue option on Game Over screen throwing player into a random area
* Fixed glitchy sword hit graphics/particle graphics
* Fixed problems with toolchain
* Fixed lots of crashes on Linux machines (usually involving mismanaged memory)
* Fixed various other small things
* Reworked trigger_dialogue_once script (aka TriggerDiagOnce) into force_dialogue_once (aka ForceDiagOnce)
* Downloads: Added Makefile to GatewayToLegendbin.zip

No known bugs remain.

And finally, be prepared...

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Gateway to Legend
« Reply #33 on: September 06, 2018, 10:23:55 pm »
Here it is. Finally, after a long public beta, Gateway to Legend releases! Version 1.0.0 is now publicly available. The finished version can be downloaded today! Take a look at how far we've come with this video:



I want to thank my Discord server (link in the video description), my friends, anyone who contributed ideas, art, music, suggestions, and bug reports. I want to give a special thanks to my best friend Ian, and @_iPhoenix_ , who worked together to create the music for this game.

Download here: https://github.com/123outerme/Gateway-to-Legend/releases
And share any creations you'll make here: https://gtlmappacks.firebaseapp.com/upload.html

And thanks for playing!

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Gateway to Legend
« Reply #34 on: September 30, 2018, 04:26:44 pm »
Everything is fixed.... now! Unfortunately during testing with some friends I found a few more bugs to squash:

Gateway to Legend v1.0.3 releases with a few minor but important fixes.

Spoiler For Changelog:
Changes from v1.0.2: 
* Fixed an issue with scripts on top of each other not triggering properly
* Fixed an issue in Main Adventure where the second-to-last Gateway wouldn't take the player to the right location
* Fixed an issue where the health upgrade menu text would be cut off before it's supposed to end
* (Not confirmed) Fixed an issue in Linux builds where the edges of the screen would flash during screen scrolling transitions if the window was larger than the map

There are two known bugs: 
* Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.
* Some Linux distros: During screen scrolling transitions, keypresses are stored and the players moves according to those presses in the next map. This also appears to be an SDL bug, and not one that I could figure out how to easily work around.

Download here: https://github.com/123outerme/Gateway-to-Legend/releases