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Java Platforming engine
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Topic: Java Platforming engine (Read 13262 times)
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arglactable
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Java Platforming engine
«
on:
October 22, 2008, 07:38:13 pm »
A friend and I have begun (or are going to begin, Tooplark's a little out of it sometimes) work on the modification of the source from my project from a java course I took over the summer. The objective is to create a flexible engine with which we might create a myriad of games (possibly not of the platforming genre). Once decent progress has been made I will post a link to the project itself. Until then I may decide to post miscellaneous information about it (artwork, screenies, and such-like).
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Re: Java Platforming engine
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Reply #1 on:
October 22, 2008, 09:16:00 pm »
oooh nice this will make your job much easier and faster in the end. Coding engines from scratch everytime takes ages and is painful
this is a bit why my calc game ROL3 took me so long to make compared to other ones
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arglactable
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Re: Java Platforming engine
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Reply #2 on:
October 23, 2008, 11:43:24 pm »
Yeah, I've been planning this for a while, I original intended to use C++ but I was unable to find a class for that language... I'm hoping that from this I may be able to branch the engine for more purposes than just platforming.
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Chill: "It's the famous, the infamous Sugo_v_"
ClouD: "who's that?"
Chill: "Exactly"
"He'll hunt us down and eat us alive until we're dead..."
-Gorfinhofin
DJ Omnimaga
Clacualters are teh gr33t
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Re: Java Platforming engine
«
Reply #3 on:
October 24, 2008, 04:37:15 am »
True, and over the years Java has become better, it used to be crappy as hell and slow, now it improved to the point of being able to make fast and good games with it. Hopefully it will get even better
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Ding_Programs
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Re: Java Platforming engine
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Reply #4 on:
October 24, 2008, 04:15:24 pm »
oo nice to hear calc programmers know java=)
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arglactable
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Re: Java Platforming engine
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Reply #5 on:
October 24, 2008, 04:59:45 pm »
lol, I'm not really a calc programmer... I got into calc games a while back almost started trying to learn asm then decided the calculator wasn't exactly suited for my brand of games. It's still interesting to watch some of these projects evolve (Like Lost Legends
).
I would still say that C++ is faster (primarily due to the low-level programmer capabilities) and it's compatibility with C is invaluable, but Java's easier and essentially as good anyways. And I don't really care about OS independent programming to begin with.
Logged
Chill: "It's the famous, the infamous Sugo_v_"
ClouD: "who's that?"
Chill: "Exactly"
"He'll hunt us down and eat us alive until we're dead..."
-Gorfinhofin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Java Platforming engine
«
Reply #6 on:
October 24, 2008, 06:43:52 pm »
I don't really code calcs either anymore. Unless I do an Illusiat clone for the TI-81 just for fun the grayscale tilemapper routine that is supposed to come with Nitacku grayscale programs as an example will probably be my last calc release in a very long while. I still check some project progress though and play some games whenever I have time
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Ding_Programs
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Re: Java Platforming engine
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Reply #7 on:
October 30, 2008, 10:21:43 pm »
awww.... =(
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Java Platforming engine
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Reply #8 on:
October 30, 2008, 11:26:46 pm »
Well I did like 80 games total in 4 years
(altough I lost half of them in ram clears or hard drive failures). 20-ish RPGs in a 2 year period too
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arglactable
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OBAMA MAN!!!
Re: Java Platforming engine
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Reply #9 on:
November 01, 2008, 10:50:04 pm »
Yeah, that's pretty impressive (or perhaps it could illustrate how little you had to do at the time), I have create 1/2 of a game kinda. It's what this project is based on.
Logged
Chill: "It's the famous, the infamous Sugo_v_"
ClouD: "who's that?"
Chill: "Exactly"
"He'll hunt us down and eat us alive until we're dead..."
-Gorfinhofin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Java Platforming engine
«
Reply #10 on:
November 02, 2008, 12:56:16 am »
well I had school and a job, but I was just so much in love with calc programming that I spent my whole days doing it. And that's even with music producing from 2002 to 2004. However school was 30 hours of class a week and barely any homework and projects and I didn't do much chores in the house back then
One reason why I loved doing games so much on calculator is that I always wanted when I was kid to be able to create games, no matter what it was. One year before starting coding for calculators I did 2 comic books that are read a bit like Dungeon & Dragons books. only differences is that it was in comic form instead of text and images. I stopped after I got my calc. I didn't liked to code as much but I liked the design side of making games
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arglactable
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Posts: 42
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OBAMA MAN!!!
Re: Java Platforming engine
«
Reply #11 on:
November 04, 2008, 04:50:14 pm »
I've always really liked coding, it goes along with how my brain works. Also, absolutely no progress has been made thus far.
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Chill: "It's the famous, the infamous Sugo_v_"
ClouD: "who's that?"
Chill: "Exactly"
"He'll hunt us down and eat us alive until we're dead..."
-Gorfinhofin
necro
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+3 vaporal mustache
Re: Java Platforming engine
«
Reply #12 on:
November 16, 2008, 02:35:16 am »
Good luck on this. If your looking for a good intro to java, the shelly-cashmen series I use for my classes is just that imo (though not much in the way of graphics and game programming, but then again what is google for).
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
metagross111
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Re: Java Platforming engine
«
Reply #13 on:
November 17, 2008, 12:11:24 am »
so, any screenies?
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necro
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Re: Java Platforming engine
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Reply #14 on:
December 08, 2008, 03:03:19 pm »
anything new or any problems?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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Java Platforming engine