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Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.
Quote from: DJ Omnimaga on December 21, 2010, 04:46:58 pmNice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.yep, external var support will be supported. otherwise i'd probably just leave the editor as it is, because i know what i'm doing while someone who doesn't might add 30 purple switches . i also remade the title screen to have the options New, Load, Help, Custom Level, Map Editor, Quit.
public Enemy(int tileX, int tileY){
map editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:Code: [Select] public Enemy(int tileX, int tileY){also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
on a side note (This might have been answered before, sorry if I didn't see it), what java editor do you use?
Quote from: nemo on December 22, 2010, 05:59:31 pmalso, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...And Windows 7 has 50 Million lines of code