Author Topic: Juggernaut  (Read 33968 times)

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Offline Munchor

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Re: Juggernaut
« Reply #30 on: December 21, 2010, 10:35:07 am »
Yes, the map editor is awesome!

Offline DJ Omnimaga

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Re: Juggernaut
« Reply #31 on: December 21, 2010, 04:46:58 pm »
Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x

Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.

Offline nemo

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Re: Juggernaut
« Reply #32 on: December 21, 2010, 04:54:23 pm »
Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x

Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.

yep, external var support will be supported. otherwise i'd probably just leave the editor as it is, because i know what i'm doing while someone who doesn't might add 30 purple switches :P. i also remade the title screen to have the options New, Load, Help, Custom Level, Map Editor, Quit.


Offline Munchor

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Re: Juggernaut
« Reply #33 on: December 21, 2010, 05:03:02 pm »
Nice nemo! I remember editing maps for my VB game ROL0 and it was hectic. X.x

Does this means there may eventually be external level support? That would be cool. Regardless, this is coming along nicely.

yep, external var support will be supported. otherwise i'd probably just leave the editor as it is, because i know what i'm doing while someone who doesn't might add 30 purple switches :P. i also remade the title screen to have the options New, Load, Help, Custom Level, Map Editor, Quit.

I'm not getting... Everybody can use the map editor?

Offline nemo

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Re: Juggernaut
« Reply #34 on: December 21, 2010, 05:18:17 pm »
yes, once i release the program you will be able to use the map editor, make your own levels, edit them and play them. i will release the program sometime after February 15th, because that is the date the programming contest ends. i've also thought about having the editor export compressed code which you can copy paste, and then make a website where you can paste the code so other people can download your level and play it themselves.... This probably wont be implemented because i do not know how to make a website.
« Last Edit: December 21, 2010, 05:20:00 pm by nemo »


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #35 on: December 21, 2010, 09:52:46 pm »
Cool to hear! I can't wait to try the game. :D

Offline nemo

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Re: Juggernaut
« Reply #36 on: December 22, 2010, 05:59:31 pm »
map editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:
Code: [Select]
public Enemy(int tileX, int tileY){

also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #37 on: December 22, 2010, 11:49:13 pm »
Woah that's a lot of lines of code! :O

Glad to see this progressing more. :)

Offline Munchor

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Re: Juggernaut
« Reply #38 on: December 23, 2010, 05:20:47 am »
map editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:
Code: [Select]
public Enemy(int tileX, int tileY){

also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...

My longest program is 300 and I can't handle it without printing it, but woah 1000? I couldn't possibly handle that. They're in separate files, right?

Offline jnesselr

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Re: Juggernaut
« Reply #39 on: December 23, 2010, 04:29:24 pm »
on a side note (This might have been answered before, sorry if I didn't see it), what java editor do you use?

Offline ztrumpet

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Re: Juggernaut
« Reply #40 on: December 23, 2010, 04:36:12 pm »
also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
I just checked Exodus:
prgmEXODUS - 858 lines
prgmEXODEDIT - 262 lines
So, I made 1000 if I put them together. :P

Offline Munchor

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Re: Juggernaut
« Reply #41 on: December 23, 2010, 04:37:38 pm »
on a side note (This might have been answered before, sorry if I didn't see it), what java editor do you use?

I use NetBeans, nemo uses JCreator.

Offline AngelFish

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Re: Juggernaut
« Reply #42 on: December 23, 2010, 04:39:06 pm »

also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...

And Windows 7 has 50 Million lines of code :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Munchor

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Re: Juggernaut
« Reply #43 on: December 23, 2010, 04:40:29 pm »

also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...

And Windows 7 has 50 Million lines of code :P

Is that a approximate value or a certain value?

Offline AngelFish

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Re: Juggernaut
« Reply #44 on: December 23, 2010, 04:41:43 pm »
Approximate. I don't think anyone wanted to write out the precise value.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ