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Approximate. I don't think anyone wanted to write out the precise value.
Quote from: nemo on December 22, 2010, 05:59:31 pmmap editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:Code: [Select] public Enemy(int tileX, int tileY){also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...My longest program is 300 and I can't handle it without printing it, but woah 1000? I couldn't possibly handle that. They're in separate files, right?
map editor almost done! today has been a day of error checking... error checking for faulty tiles, error checking for faulty input (Hot_Dog's Correlation Font Compiler)... i'm done with error checking for the day. no screenie, but you know you want to see the 666th line of code:Code: [Select] public Enemy(int tileX, int tileY){also, i broke 1000 lines today. i'm at 1057. it's crazy managing this much code...
public Enemy(int tileX, int tileY){
on a side note (This might have been answered before, sorry if I didn't see it), what java editor do you use?
This is nice! When is the deadline for the contest?
How soon will it be playable?
Nice nemo. Just make sure the first levels aren't too hard. An example of too hard is the first level in Donut Quest and the Beta of Exodus 0.95, as well as Pyrix 1.0. The difficulty curve should be reachable by everyone IMHO.
Nice, although for some reasons there seems to be some white stuff surrounding buttons. As for the laser key I am used to have Z for jumping and X for shooting, but otherwise I don't have any other suggestions right now.