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Wow that's pretty colored! Nice, though. I am really curious how hard this will be to solve. :O
hmm... looks good!although, do you want me to edit the crumbled blocks so the bottom and top fit together so the crack looks continuous?
You can fix the aliasing if you use the magic pen tool and fiddle with the feather and threshold
Quote from: Builderboy on December 31, 2010, 01:53:42 amYou can fix the aliasing if you use the magic pen tool and fiddle with the feather and threshold is this with photoshop? i use gimp
major progress today, i managed to get the program to work in a self contained jar file, and figured out how saving/loading is going to work, and set up the structure to make it very easy to implement. also i've begun making levels, and i figure if i make one per day i should have plenty to choose from by the time the contest finishes.
panel.setCharacterImage(charAnimationLeft[2]);
so, i revamped the menu system and now it is more maintainable and extendable. however, in-game when you press pause then you press resume, there is a massive slowdown, which only gets worse the more times you pause then resume. i pressed ctrl+alt+del and noticed that my program is taking from 60-90% of the CPU, generally over 80%, which is very undesirable. i've yet to come across the culprit of the slowdown, but i believe it is that everytime i return to the game, there is a "savestate" of all the variables and flags, and they are all wastefully recreated. this is a problem for another day though.
Quote from: nemo on January 07, 2011, 11:24:25 pmso, i revamped the menu system and now it is more maintainable and extendable. however, in-game when you press pause then you press resume, there is a massive slowdown, which only gets worse the more times you pause then resume. i pressed ctrl+alt+del and noticed that my program is taking from 60-90% of the CPU, generally over 80%, which is very undesirable. i've yet to come across the culprit of the slowdown, but i believe it is that everytime i return to the game, there is a "savestate" of all the variables and flags, and they are all wastefully recreated. this is a problem for another day though.That's quite a lot nemo, I mean, for a maze Java game. Is fullscreen available?