Author Topic: Juggernaut  (Read 33931 times)

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Offline ztrumpet

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Re: Juggernaut
« Reply #75 on: January 09, 2011, 11:26:01 am »
Looks great!  Nice job! ;D

Offline Munchor

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Re: Juggernaut
« Reply #76 on: January 14, 2011, 07:24:29 pm »


I know this is a Maze Game, but I still don't like the look of floating diamonds.

Offline nemo

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Re: Juggernaut
« Reply #77 on: January 14, 2011, 09:00:56 pm »
I know this is a Maze Game, but I still don't like the look of floating diamonds.

but it isn't a maze game... it's a puzzle platformer.


Offline Munchor

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Re: Juggernaut
« Reply #78 on: January 14, 2011, 09:01:25 pm »
I know this is a Maze Game, but I still don't like the look of floating diamonds.

but it isn't a maze game... it's a puzzle platformer.

It's a platformer? Then floating diamonds make even less sense, sorry.

Offline nemo

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Re: Juggernaut
« Reply #79 on: January 14, 2011, 09:17:02 pm »
I know this is a Maze Game, but I still don't like the look of floating diamonds.

but it isn't a maze game... it's a puzzle platformer.

It's a platformer? Then floating diamonds make even less sense, sorry.

yeah what made you think it was a maze game? floating platforms make just as little sense as floating diamonds but that's why they call it a platformer, floating platforms.


Offline Munchor

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Re: Juggernaut
« Reply #80 on: January 14, 2011, 09:18:30 pm »
Oh yeah, like the floating cubes in Mario! I'm mistaken.

Offline ztrumpet

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Re: Juggernaut
« Reply #81 on: January 15, 2011, 07:35:01 pm »
Can you make the diamonds look like they are spinning? :D

and the flag look like it's flapping in the breeze? ;D
« Last Edit: January 15, 2011, 07:35:30 pm by ztrumpet »

Offline nemo

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Re: Juggernaut
« Reply #82 on: January 15, 2011, 09:54:27 pm »
Can you make the diamonds look like they are spinning? :D

and the flag look like it's flapping in the breeze? ;D

i was thinking about it, and i wish i could, but my engine isn't designed to handle that. plus i only have a month before i have to submit it to the contest, and i have midterms and track is starting up soon, so i want to get this finished first then see what i can polish up on.


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #83 on: January 16, 2011, 03:55:04 pm »
I personally like the diamonds as they are now. Mario had floating coins anyway. :P If the view was a bit 3D-ish, like Donkey Kong country, then I guess a shadow would've been nice, although right now they're fine. Too bad you can't make them spin, as it would've been cool. It still looks nice as it is now, though.

Offline nemo

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Re: Juggernaut
« Reply #84 on: January 26, 2011, 08:54:28 pm »
this is pretty much finished. i have a beta circulating around my friends, and they're giving me feedback. just about everything is implemented. i did decide however to ignore a storyline and just call it a puzzle game, and rather than spend time putting the storyline in i'm going to polish the game. no screenshot, since there really isn't anything new to see. i'm not posting the beta here because i can't take the risk that a guest will download it and claim it as their own


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #85 on: January 27, 2011, 03:14:34 am »
Cool to hear it's pretty much finished. And yeah I understand about guests, we never know, especially for such project. You're still planning to post the final version once you can, though, right? :P

Offline Munchor

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Re: Juggernaut
« Reply #86 on: February 10, 2011, 09:45:33 am »
this is pretty much finished. i have a beta circulating around my friends, and they're giving me feedback. just about everything is implemented. i did decide however to ignore a storyline and just call it a puzzle game, and rather than spend time putting the storyline in i'm going to polish the game. no screenshot, since there really isn't anything new to see. i'm not posting the beta here because i can't take the risk that a guest will download it and claim it as their own

Cool! I can't wait to try it ;D

Offline DJ Omnimaga

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Re: Juggernaut
« Reply #87 on: February 28, 2011, 02:57:18 am »
Hey nemo I noticed you were less active lately, but how has this project been going lately? Were you planning to post it here too when finished? Are you still coding calc stuff as well?

Offline Munchor

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Re: Juggernaut
« Reply #88 on: February 28, 2011, 08:57:03 am »
Yeah, he's been a bit away, but I can't wait to play this, and to see the source too :)

Offline nemo

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Re: Juggernaut
« Reply #89 on: March 01, 2011, 07:39:58 pm »
juggernaut is pretty much finished. i was going to submit it for the contest but my computer science teacher thought the deadline was a month away and didn't mail the entry form (you needed a teacher to enter the contest to ensure that you wrote all the code of the entry). after that i lost motivation on the project, though it's relatively playable it has a few physics bugs, a couple problems loading levels and menu issues, which would need a complete overhaul because the code really isn't written very well. i've learned a lot about JFrame's and how they work and how to use them, so i'm making another 2D platformer similar to juggernaut but with more advanced game features, like several types of enemies, bullets, moving platforms, swinging axes, fireballs etc.

unfortunately, i'm not pursuing calc stuff much. i still make little utilities for my math class but i'm not coding any games right now.