Author Topic: Lorn Screenshots and News  (Read 40230 times)

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Offline necro

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Re: Screenshots and News
« Reply #30 on: September 21, 2008, 06:59:35 am »
Well, its been *complicated* getting the halfspace based slope detection working but it is doing that much now at least.  I hope getting the player to move along and land upon the sloped floors won't be near as much of a choir, and it might be a while before I get around to softcoding the slope values but this should do for rightnow.  Other than that, I beat Portal and Minerva: Metastasis and all I have to day about that is both were great game for HL2.
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Offline DJ Omnimaga

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Re: Screenshots and News
« Reply #31 on: September 21, 2008, 03:16:12 pm »
Nice, I hope you can manage to do it without too much hassle. I never worked with slopes before, I assume it must be quite hard sometimes

Offline necro

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Re: Screenshots and News
« Reply #32 on: September 27, 2008, 09:22:22 am »
well, classes have started unfortunately so it may be a bit more till I get the demo up ;.;
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Offline DJ Omnimaga

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Re: Screenshots and News
« Reply #33 on: September 27, 2008, 09:32:15 am »
;.; sorry to hear, I noticed a decrease it activity everywhere lately. Even page views took a huge hit

*me hopes it won't do like last time though, when the demo got postponed for 2 years and never came out*

Offline TIfanx1999

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Re: Screenshots and News
« Reply #34 on: September 29, 2008, 04:45:07 pm »
Eh, it's all good. I'm sure it'll be worth the wait. :)

Offline necro

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Re: Screenshots and News
« Reply #35 on: October 05, 2008, 02:28:35 am »
well, I finaly decided that bugs/features be damned, so I threw this togther tonight night...and I have a cold.  Hopefully that will go away soon enough, but as well as my coursework and work on both the engine (which will be getting a code clean up) and editor, I am looking into getting a part time job.

yep...and I will try to post more once my sinuses stop throbbing

http://cid-5f253c2d65557b29.skydrive.live.com/self.aspx/Public/engDemo002.exe
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Offline DJ Omnimaga

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Re: Screenshots and News
« Reply #36 on: October 05, 2008, 02:49:56 am »
awesome! Darn you're prbly the best sprite artist on these boards O.o, and the collisions are getting better and better even if there's still a few glitches

I hope your cold goes away and that your schedule won't get too busy x.x

Offline TIfanx1999

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Re: Screenshots and News
« Reply #37 on: October 05, 2008, 12:51:44 pm »
He's definitley the best sprite artist here . Only thing glitchy I could find was how the slopes are handled, sometimes the character gets stuck on a slope after I jump. Looks really goods far. Hope you feel better.

Offline necro

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Re: Screenshots and News
« Reply #38 on: December 07, 2008, 03:13:02 pm »
added a new enemy to the screenies since I haven't added anything demo wise for a while now
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metagross111

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Re: Screenshots and News
« Reply #39 on: December 07, 2008, 06:30:55 pm »
im not ready to download anything yet....

can anyone give me a synopsis on what the game actually is?

Offline necro

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Re: Screenshots and News
« Reply #40 on: December 07, 2008, 07:22:53 pm »
its just a demo of the game's movement and general graphics (before I fixed a one pixel collision error in the slopes).  It will eventualy be hopefully a castlevania/steampunk styled game.
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Offline DJ Omnimaga

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Re: Screenshots and News
« Reply #41 on: December 07, 2008, 08:44:11 pm »
nice sprite art, as always :)

Offline necro

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Re: Screenshots and News
« Reply #42 on: December 12, 2008, 03:06:40 am »
Well, in some news I finaly went about making a camera class to controll more percisely how things are drawn on screen, the size of the game window (I can finally resize it arbitrarily without a workaround), and I plan to give it some nice helper classes to, for instance, let it move as though it were on rails, let it jitter when there are explosions, etc.
Improved depth handling is a priority so as to allow the engine to have proper parralax scrolling.  Further, my classes are over until january so I'll have time to work on this stuff.
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Offline DJ Omnimaga

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Re: Screenshots and News
« Reply #43 on: December 12, 2008, 05:20:27 am »
i can't wait to see this running with parralax scrolling. WIll you have multiple background layers like in some SNES games?

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Re: Screenshots and News
« Reply #44 on: December 12, 2008, 05:46:03 am »
yes that is the plan, and possibly more than just that though I won't specifiy till I can determine wether or not some of my ideas are feasable.
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