Author Topic: The Darkness  (Read 12241 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Darkness
« Reply #15 on: November 10, 2009, 03:07:26 pm »
Cool ^^

Is it updated on Greenfoot now?

I can't wait to see a full demo in action though, instead of just engines :P

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: The Darkness
« Reply #16 on: November 10, 2009, 04:36:47 pm »
Not yet.  I am waiting until I get the mosters working to do an update :)

Me and my friend have been working on the opening cut-scene intro thing, and it should be awesome, as well as finaly introducing the story.  I want to get it out soon so i can oficially enter the contest

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Darkness
« Reply #17 on: November 10, 2009, 04:45:24 pm »
Ah ok, keep us updated :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: The Darkness
« Reply #18 on: November 16, 2009, 11:21:37 pm »
I have bad news, I can't keep up enough speed to make this run reasonably with the armature class in place.  With just 4 or 5 mosters, it starts to lag below 30 FPS, and this is on my new computer.  Even with shadows disabled for objects, a new recursive shadow mapper that was twice as efficient, and polygon based shadow mapping, i still couln't get past 8-10 monsters.  This destroys the type of gameplay i wanted, where monsters cast shadows, and you can't see beyond walls, and I can find no way to make this work.  Even if i did, i don't have enough time before the contest is due. 

I am going to switch games and work on a different/easier game.  This project is dead until i can find out how to make it faster :(

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Darkness
« Reply #19 on: November 17, 2009, 01:49:03 am »
ouch that sucks :S, seems like the libraries or the language might be a bit too slow x.x (but again, I did saw complex java games before running at high fps). I hope you eventually find a solution, though. I also hope you have some time to enter something else to the contest

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: The Darkness
« Reply #20 on: November 17, 2009, 06:29:07 pm »
Good luck with your new project. :)