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Command List!join for joining a game!call <target> <rule> for calling someone on breaking a rule -wrong/bad card or out of turn gives someone their card back and gives them another card -wrong/bad call reverses the last call by target and gives them a card!view pm's you with your current hand!quit has you leave the current game!play <number> of <suit> plays that card. It is case sensitive!draw gives you a card!start creates a new game!order the order of players by join time!count <target> tells you how many cards the player has left!countAll tells you how many cards each person in the game has left
I find Mao a fun game from time to time, but people I played it with tended to think of absurd rules that are beyond average guessing scale >_>