Author Topic: MC land - a little minecraft clone  (Read 17714 times)

0 Members and 1 Guest are viewing this topic.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: MC land - a little minecraft clone
« Reply #30 on: November 02, 2012, 02:46:59 pm »
an other bug report: when underwater, pressing D will make you able to go trough walls. I also noticed that sand when it falls sometimes leaves behind a dirt block at it's original location. (This is in the most recent version)
« Last Edit: November 02, 2012, 02:47:17 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: MC land - a little minecraft clone
« Reply #31 on: November 12, 2012, 01:53:23 am »
I have downloaded the new version and I will give it a try when I have some time.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: MC land - a little minecraft clone
« Reply #32 on: March 04, 2013, 12:18:15 am »
I finally got time to try the latest beta and it seems that right collision detection is broken D:

Also when you place the cursor right next to the player when moving left, it acts like a block.

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: MC land - a little minecraft clone
« Reply #33 on: March 11, 2013, 09:01:39 am »
What do you mean by right collision detection?

Also I have been working on this, but i made a huge mess  of the code while trying to fix the various lake generation bugs, and i'm trying to fix a bug in which the game stops recognizing that there a variables for the inventory and crashes on start O-o

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: MC land - a little minecraft clone
« Reply #34 on: March 15, 2013, 10:53:02 am »
I'd like your guys' opinion on ore generation. Are rare ores too common? Are common ores too rare?, etc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: MC land - a little minecraft clone
« Reply #35 on: March 15, 2013, 09:28:35 pm »
By right collision I meant collision detection when moving to the right. Basically I could get through blocks or not >.<