Author Topic: My browser based game building platform  (Read 19497 times)

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Offline Jonius7

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Re: My browser based game building platform
« Reply #30 on: October 20, 2011, 10:22:27 am »
These are actually good games! Nice spinoffs on classic titles. I like the balloon jump game the best because im good at it i guess.
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Offline JL235

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Re: My browser based game building platform
« Reply #31 on: October 27, 2011, 06:54:05 pm »
and today we got out the latest release! (update post).
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Offline parserp

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Re: My browser based game building platform
« Reply #32 on: October 27, 2011, 06:58:35 pm »
Joinus7 is evil!!!! >:D

Offline annoyingcalc

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Re: My browser based game building platform
« Reply #33 on: October 27, 2011, 08:23:12 pm »
Joinus7 is evil!!!! >:D
:trollface: O.O

 anyways this is looking great
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Offline Juju

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Re: My browser based game building platform
« Reply #34 on: October 28, 2011, 02:01:47 am »
Yeah, it looks pretty awesome :D

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Offline Jonius7

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Re: My browser based game building platform
« Reply #35 on: November 20, 2011, 01:55:54 pm »
Joinus7 is evil!!!! >:D
Oh lol when I used to have 666 posts. I'll check out this new release right now
BTW: Nice use of the right sidebar making us get addicted by switching and trying all the other games.
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« Last Edit: November 20, 2011, 01:59:37 pm by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline JL235

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Re: My browser based game building platform
« Reply #36 on: December 13, 2011, 05:54:33 am »
Just had a new update!

It includes some improvements to the IDE (now fullscreen), some API additions, some really big performance improvements, and one of the biggest additions is a browser based painting app for editing and creating graphics.
Build games in the browser at PlayMyCode.com, @playmycode

Offline Spyro543

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Re: My browser based game building platform
« Reply #37 on: December 13, 2011, 04:35:25 pm »
This is pretty cool! I'm trying it out now but I'm getting weird errors :/

Offline JL235

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Re: My browser based game building platform
« Reply #38 on: December 14, 2011, 05:47:24 am »
Are they errors with using it, or just bad debugging errors?

If have some examples then I can definitely work on them.
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Offline Spyro543

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Re: My browser based game building platform
« Reply #39 on: December 14, 2011, 06:48:04 am »
Ok, I got my problem fixed. I was forgetting an "end" in a nested If command. :P

Offline JL235

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Re: My browser based game building platform
« Reply #40 on: December 14, 2011, 07:36:38 am »
Good to know you got it fixed, although I take the feedback on board. It would have been better to have had a warning pointing it out (or at least suggesting it as a possibility).
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Offline Spyro543

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Re: My browser based game building platform
« Reply #41 on: December 14, 2011, 07:39:02 am »
Quby is a very powerful programming language. Ever think about making a port of it for local use? (As in, ran on computer, not in internet browser.)
« Last Edit: December 14, 2011, 07:39:27 am by Spyro543 »

Offline aeTIos

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Re: My browser based game building platform
« Reply #42 on: December 14, 2011, 07:50:17 am »
Great!
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Offline JL235

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Re: My browser based game building platform
« Reply #43 on: December 14, 2011, 08:26:07 am »
Quby is a very powerful programming language. Ever think about making a port of it for local use? (As in, ran on computer, not in internet browser.)
Yes, and I really want to re-write a huge chunk of the parser too (which will make pointing out syntax errors much easier). The problem is just a matter of finding the time.
Build games in the browser at PlayMyCode.com, @playmycode

Offline Spyro543

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Re: My browser based game building platform
« Reply #44 on: December 14, 2011, 08:30:30 am »
I could write the parser for computer in Python, using Tkinter's Canvas widget for the drawing.