Author Topic: My browser based game building platform  (Read 18976 times)

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Re: My browser based game building platform
« Reply #15 on: October 14, 2011, 11:38:47 pm »
Another idea that you could add would be to add support for Silverlight games. I know for a fact they would work on Windows and Windows Phone, it works for me in Linux (Ubuntu 11.4, Firefox, Moonlight). And I know Mono works on Mac as well. I'm not sure if it would work on iPhones, I don't think it will, and I'm also not sure about Android. But I'm not really sure if they are very good for browser games in the first place.

Besides, C# is a really cool language (except that it's made by MS, brining its cool rating down by about 20).

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Offline JL235

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Re: My browser based game building platform
« Reply #16 on: October 15, 2011, 06:36:44 am »
Another idea that you could add would be to add support for Silverlight games...
I am actually already thinking of doing this. I really want to add support for 3D, and in non-IE browsers I can just use WebGL. Adding Silverlight support would allow us to have 3D that works for IE too, but it would still exclude IE 10 Metro : ( .
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Offline willrandship

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Re: My browser based game building platform
« Reply #17 on: October 16, 2011, 03:15:49 pm »
What about using Java? Then it would work on arm.

It's Ok to exclude IE, in my opinion, providing you tell people to use something else on the site, so they know why it's not working. IE only comprises 38% of browser usage on desktops, and most of those are going to be the technology-uninitiated, and far less likely to be using your site to make/play games.


Offline JL235

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Re: My browser based game building platform
« Reply #18 on: October 17, 2011, 12:21:54 pm »
What about using Java? Then it would work on arm.
If they are using a modern browser on arm, then it should also work ok.

But I wouldn't want to target Java due to how awful the Java applet experience is. Slow start up times, caching bugs, Chrome has a 'click to unblock', and it looks like Firefox is going that way too.
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Offline willrandship

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Re: My browser based game building platform
« Reply #19 on: October 17, 2011, 01:47:04 pm »
So are you leaning towards webGL then? Because Silverlight will likely never run on arm. I haven't even heard any news from ms saying they will port it to Win8 Arm edition....

Offline Spyro543

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Re: My browser based game building platform
« Reply #20 on: October 17, 2011, 04:59:29 pm »
Wow...this is amazing. Chain Reaction is my favorite game on there :P I don't know if I'll ever learn the language though.

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Re: My browser based game building platform
« Reply #21 on: October 17, 2011, 05:26:46 pm »
Same, and for once I actually won a game :D




Offline JL235

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Re: My browser based game building platform
« Reply #22 on: October 18, 2011, 10:58:17 am »
So are you leaning towards webGL then? Because Silverlight will likely never run on arm. I haven't even heard any news from ms saying they will port it to Win8 Arm edition....
Hmmmmm, it's tricky, because Win8 tablets will probably be quite popular. However users would also use IE 10 Metro over the proper IE, which doesn't support any plugins. I might have a look at seeing if VML or SVG could do 3D (and at a reasonable speed).

But for 3D, or hardware accelerated 2D, yes, WebGL is what I'd be leaning towards. I would only use Silverlight/Java/whatever as a backup.
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Re: My browser based game building platform
« Reply #23 on: October 18, 2011, 03:04:50 pm »
This is interesting JL235, but for some reasons most games gives me an error at one point in Opera. :(

Offline JL235

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Re: My browser based game building platform
« Reply #24 on: October 19, 2011, 09:21:20 am »
This is interesting JL235, but for some reasons most games gives me an error at one point in Opera. :(
I've just tracked this down. I don't know why, but the error is caused by...
Code: [Select]
if ( _this.img instanceof Image ) {
... checking if an internal value is an Image. Testing in JS Fiddle, it works fine, but I've had other errors related to dynamically creating JS scripts and the Image function. I've just built a workaround, which works fine in all browsers. This will be uploaded soon.
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Re: My browser based game building platform
« Reply #25 on: October 19, 2011, 09:36:32 am »
very nice ;)

Great program.



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Offline JL235

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Re: My browser based game building platform
« Reply #26 on: October 19, 2011, 10:52:57 am »
Thanks!

Currently were adding forking, so you can copy other people's projects (with a link back to credit the original author). I'm also adding a long list of other small improvements, new bits to the API, and some more documentation.
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Re: My browser based game building platform
« Reply #27 on: October 19, 2011, 02:37:00 pm »
hey, that sounds great.
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Re: My browser based game building platform
« Reply #28 on: October 19, 2011, 02:51:53 pm »
Sounds nice. Also I assume games have to be hosted on your site, right, to be ran?

Offline JL235

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Re: My browser based game building platform
« Reply #29 on: October 20, 2011, 10:20:37 am »
Sounds nice. Also I assume games have to be hosted on your site, right, to be ran?
Yes, right now they have to be run via our site, but we might add export features as the site expands.
Build games in the browser at PlayMyCode.com, @playmycode