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Offline ruler501

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My math project
« on: May 09, 2011, 07:37:44 am »
My math teacher decided we needed to learn about evasive species and how species grow exponentially so I was given this project. I needed to give a presentation on how hydra increase. At first I thought this was going to be easy procrastinated for a while. As the deadline got closer I started working on a function evaluater(not sure if this is what it would be called). I eventually found out(night before it was originally due) that this was not going to get done in time so I googled a python module to do it for me. I stayed up to 3 am because my computers kept having problems. It turns out I had stumbled onto one of the few errors in linux mint that makes it impossible to access any of the HDDs including flash drives. I finally managed to finish it and  bug check it in time for it to be turned in. When I got to math the next day my Algebra teacher had something come up so he had to leave and are projects were not due till Monday. I added a few touches Sunday night/Monday morning and here is my final project. I don't think this is too bad for whipped up in two nights while having computer problems.

Its written in python and made to run with pygame. It should theoretically be able to work on any computer OS.
Code: [Select]
import sys, os, pygame,random
from math import *
from pygame.locals import *

#Check to see if pygame is working right
#check font
if not pygame.font:
    print 'Warning, fonts disabled'
#check sound
if not pygame.mixer:
    print 'Warning, sound disabled'

minimum=12.17
maximum=17.43

def calc_amount(doubling):
    newval=2
    rate=log(2)/doubling
    valueatpoint=[2,]
    num=0
    while newval<limit+.5:
        newval=eval('2*'+str(e)+'**(num*rate)')
        valueatpoint.append(newval)
        num+=1
    return valueatpoint


#functions to create our resources
def load_image(name, colorkey=None):
    fullname = os.path.join('data', name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0,0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()

def load_sound(name):
    class NoneSound:
        def play(self): pass
    if not pygame.mixer or not pygame.mixer.get_init():
        return NoneSound()
    fullname = os.path.join('data', name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error, message:
        print 'Cannot load sound:', fullname
        raise SystemExit, message
    return sound

def engine():
    pass

class Hydra(pygame.sprite.Sprite):
    """creates a Hydra on screen"""
    def __init__(self,parentx,parenty):
        pygame.sprite.Sprite.__init__(self) #call Sprite initializer
        randint=random.randint(1,100)
        if randint%2==1:
            self.image, self.rect = load_image('hydraA.bmp', -1)
        else:
            self.image, self.rect = load_image('hydraB.bmp', -1)
        self.rect.topleft=parentx,parenty
        self.xvel=1
        self.yvel=1
        self.xdir=1
        self.ydir=1

    def update(self):
        if self.rect.left<1:
            self.xdir=1
            self.xvel=4
        elif self.rect.top<1:
            self.ydir=1
            self.yvel=4
        elif self.rect.right>screen.get_size()[0]:
            self.xdir=-1
            self.xvel=-4
        elif self.rect.bottom>screen.get_size()[1]:
            self.ydir=-1
            self.yvel=-4
        randint=random.randint(1,120)
        if randint%5==4:
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==3:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==2:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==1:
            xvel=-1
            yvel=0
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==0:
            xvel=0
            yvel=-1
            newpos=self.rect.move((self.xvel,self.yvel))
        else:
            newpos=self.rect.move((0,0))
        self.rect=newpos

#Initialize Everything
pygame.init()
screen = pygame.display.set_mode((1200, 700))
pygame.display.set_caption('Hydra Attack')
pygame.mouse.set_visible(0)
hydraA=Hydra(random.randint(1,100),random.randint(1,100))
hydraB=Hydra(random.randint(101,200),random.randint(101,200))
#Create The Backgound
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
safebackground=background.copy()
#Display The Background
screen.blit(background, (0, 0))
pygame.display.flip()
#Prepare Game Objects
clock = pygame.time.Clock()
hydras=[hydraA,hydraB]
allsprites = pygame.sprite.RenderPlain((hydraA,hydraB))

def begin():
    curamount=2
    newamount=2
    turn = 0
    rounds=0
    while 1:
        #use the clock
        clock.tick(days)
        turn+=1
        if turn%5==0:
            rounds+=1
            if rounds>len(amount)-1:
                print rounds
                final = "It took the Hydra "+str(rounds)+" days to get to "+str(limit)+" from 2"
                text = font.render(final, 1, (10, 10, 10))
                textpos = text.get_rect(centerx=background.get_width()/2)
                background.blit(text, textpos)
                screen.blit(background, (0, 0))
                pygame.display.flip()
                pygame.time.delay(2500)
                pygame.quit()
                return
            newamount=int(amount[rounds])
            if newamount>curamount:
                hydras.append(Hydra(random.randint(2,screen.get_size()[0]),random.randint(2,screen.get_size()[1])))
                hydras[len(hydras)-1].add(allsprites)
                curamount=newamount
                
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                return
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                pygame.quit()
                return
        allsprites.update()

        #Draw Everything
        screen.blit(background, (0, 0))
        allsprites.draw(screen)
        pygame.display.flip()



def prep():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type in on the numpad the apropriate speed and then press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the apropriate days a second and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preeps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the number of hydras to go to and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

font = pygame.font.Font(None, 24)
doubling=float(prep())
background.blit(safebackground,(0, 0))
while doubling<minimum or doubling>maximum:
    text = font.render("Please type in the number between "+str(minimum)+' and '+str(maximum)+'.', 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    doubling=float(prep())
background.blit(safebackground,(0, 0))
days=int(preps())
background.blit(safebackground,(0, 0))
while days<1 or days>15:
    text = font.render("Please type in the number between 1 and 15.", 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    days=int(preps())
background.blit(safebackground,(0, 0))
limit=int(preeps())
background.blit(safebackground,(0, 0))
while limit<5 or limit>250:
    text = font.render("Please type in the number between 5 and 250.", 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    limit=int(preeps())
amount=calc_amount(doubling)
days=days*4
background.fill((0,0,255))
begin()

To run it put it on any folder on your computer and make a folder under that named data. put the hydra images in data.
I'll attach a video of it later.
« Last Edit: May 09, 2011, 07:38:24 am by ruler501 »
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Munchor

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Re: My math project
« Reply #1 on: May 09, 2011, 07:44:52 am »
ruler501, I haven't even tried it but I have a few recommendations on the code (also very good boy, using 4 spaces :)).

Code: [Select]
import sys
import os
import pygame
import random
from math import *
from pygame.locals import *

#Check to see if pygame is working right
#check font
if not pygame.font:
    print 'Warning, fonts disabled'
#check sound
if not pygame.mixer:
    print 'Warning, sound disabled'

minimum=12.17
maximum=17.43

def calc_amount(doubling):
    newval=2
    rate=log(2)/doubling
    valueatpoint=[2,]
    num=0
    while newval<limit+.5:
        newval=eval('2*'+str(e)+'**(num*rate)')
        valueatpoint.append(newval)
        num+=1
    return valueatpoint


#functions to create our resources
def load_image(name, colorkey=None):
    fullname = os.path.join('data', name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0,0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()

def load_sound(name):
    class NoneSound:
        def play(self): pass
    if not pygame.mixer or not pygame.mixer.get_init():
        return NoneSound()
    fullname = os.path.join('data', name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error, message:
        print 'Cannot load sound:', fullname
        raise SystemExit, message
    return sound

def engine():
    pass

class Hydra(pygame.sprite.Sprite):
    """creates a Hydra on screen"""
    def __init__(self,parentx,parenty):
        pygame.sprite.Sprite.__init__(self) #call Sprite initializer
        randint=random.randint(1,100)
        if randint%2==1:
            self.image, self.rect = load_image('hydraA.bmp', -1)
        else:
            self.image, self.rect = load_image('hydraB.bmp', -1)
        self.rect.topleft=parentx,parenty
        self.xvel=1
        self.yvel=1
        self.xdir=1
        self.ydir=1

    def update(self):
        if self.rect.left<1:
            self.xdir=1
            self.xvel=4
        elif self.rect.top<1:
            self.ydir=1
            self.yvel=4
        elif self.rect.right>screen.get_size()[0]:
            self.xdir=-1
            self.xvel=-4
        elif self.rect.bottom>screen.get_size()[1]:
            self.ydir=-1
            self.yvel=-4
        randint=random.randint(1,120)
        if randint%5==4:
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==3:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==2:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==1:
            xvel=-1
            yvel=0
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==0:
            xvel=0
            yvel=-1
            newpos=self.rect.move((self.xvel,self.yvel))
        else:
            newpos=self.rect.move((0,0))
        self.rect=newpos

#Initialize Everything
pygame.init()
screen = pygame.display.set_mode((1200, 700))
pygame.display.set_caption('Hydra Attack')
pygame.mouse.set_visible(0)
hydraA=Hydra(random.randint(1,100),random.randint(1,100))
hydraB=Hydra(random.randint(101,200),random.randint(101,200))
#Create The Backgound
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
safebackground=background.copy()
#Display The Background
screen.blit(background, (0, 0))
pygame.display.flip()
#Prepare Game Objects
clock = pygame.time.Clock()
hydras=[hydraA,hydraB]
allsprites = pygame.sprite.RenderPlain((hydraA,hydraB))

def begin():
    curamount=2
    newamount=2
    turn = 0
    rounds=0
    while 1:
        #use the clock
        clock.tick(days)
        turn+=1
        if turn%5==0:
            rounds+=1
            if rounds>len(amount)-1:
                print rounds
                final = "It took the Hydra "+str(rounds)+" days to get to "+str(limit)+" from 2"
                text = font.render(final, 1, (10, 10, 10))
                textpos = text.get_rect(centerx=background.get_width()/2)
                background.blit(text, textpos)
                screen.blit(background, (0, 0))
                pygame.display.flip()
                pygame.time.delay(2500)
                pygame.quit()
                return
            newamount=int(amount[rounds])
            if newamount>curamount:
                hydras.append(Hydra(random.randint(2,screen.get_size()[0]),random.randint(2,screen.get_size()[1])))
                hydras[len(hydras)-1].add(allsprites)
                curamount=newamount
               
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                return
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                pygame.quit()
                return
        allsprites.update()

        #Draw Everything
        screen.blit(background, (0, 0))
        allsprites.draw(screen)
        pygame.display.flip()



def prep():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type in on the numpad the apropriate speed and then press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the apropriate days a second and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preeps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the number of hydras to go to and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

font = pygame.font.Font(None, 24)
doubling=float(prep())
background.blit(safebackground,(0, 0))
while doubling<minimum or doubling>maximum:
    text = font.render("Please type in the number between "+str(minimum)+' and '+str(maximum)+'.', 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    doubling=float(prep())
background.blit(safebackground,(0, 0))
days=int(preps())
background.blit(safebackground,(0, 0))
while days<1 or days>15:
    text = font.render("Please type in the number between 1 and 15.", 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    days=int(preps())
background.blit(safebackground,(0, 0))
limit=int(preeps())
background.blit(safebackground,(0, 0))
while limit<5 or limit>250:
    text = font.render("Please type in the number between 5 and 250.", 1, (10, 10, 10))
    textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
    background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    pygame.time.delay(1500)
    background.blit(safebackground,(0, 0))
    limit=int(preeps())
amount=calc_amount(doubling)
days=days*4
background.fill((0,0,255))
begin()

Splitting imports in several lines is the way to go according to the Python coding standards written by the creator of Python.

Nevertheless, the code is looking very good (spaces, commented and stuff).

I'd also recommend a main function like this:

Code: [Select]
if __name__ == "__main__":
    #Whatever should be ran in the beginning of the program

But I'm not sure of how that works in pygame.

Offline ruler501

  • Meep
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Re: My math project
« Reply #2 on: May 09, 2011, 08:28:24 am »
What did you change other than the imports?

Here is my new code with what you suggested done.
Code: [Select]
import sys
import os
import pygame
import random
from math import *
from pygame.locals import *

#Check to see if pygame is working right
#check font
if not pygame.font:
    print 'Warning, fonts disabled'
#check sound
if not pygame.mixer:
    print 'Warning, sound disabled'

minimum=12.17
maximum=17.43

def calc_amount(doubling):
    newval=2
    rate=log(2)/doubling
    valueatpoint=[2,]
    num=0
    while newval<limit+.5:
        newval=eval('2*'+str(e)+'**(num*rate)')
        valueatpoint.append(newval)
        num+=1
    return valueatpoint


#functions to create our resources
def load_image(name, colorkey=None):
    fullname = os.path.join('data', name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0,0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()

def load_sound(name):
    class NoneSound:
        def play(self): pass
    if not pygame.mixer or not pygame.mixer.get_init():
        return NoneSound()
    fullname = os.path.join('data', name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error, message:
        print 'Cannot load sound:', fullname
        raise SystemExit, message
    return sound

class Hydra(pygame.sprite.Sprite):
    """creates a Hydra on screen"""
    def __init__(self,parentx,parenty):
        pygame.sprite.Sprite.__init__(self) #call Sprite initializer
        randint=random.randint(1,100)
        if randint%2==1:
            self.image, self.rect = load_image('hydraA.bmp', -1)
        else:
            self.image, self.rect = load_image('hydraB.bmp', -1)
        self.rect.topleft=parentx,parenty
        self.xvel=1
        self.yvel=1
        self.xdir=1
        self.ydir=1

    def update(self):
        if self.rect.left<1:
            self.xdir=1
            self.xvel=4
        elif self.rect.top<1:
            self.ydir=1
            self.yvel=4
        elif self.rect.right>screen.get_size()[0]:
            self.xdir=-1
            self.xvel=-4
        elif self.rect.bottom>screen.get_size()[1]:
            self.ydir=-1
            self.yvel=-4
        randint=random.randint(1,120)
        if randint%5==4:
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==3:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==2:
            xvel=1*self.xdir
            yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==1:
            xvel=-1
            yvel=0
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%5==0:
            xvel=0
            yvel=-1
            newpos=self.rect.move((self.xvel,self.yvel))
        else:
            newpos=self.rect.move((0,0))
        self.rect=newpos


def begin():
    curamount=2
    newamount=2
    turn = 0
    rounds=0
    while 1:
        #use the clock
        clock.tick(days)
        turn+=1
        if turn%5==0:
            rounds+=1
            if rounds>len(amount)-1:
                print rounds
                final = "It took the Hydra "+str(rounds)+" days to get to "+str(limit)+" from 2"
                text = font.render(final, 1, (10, 10, 10))
                textpos = text.get_rect(centerx=background.get_width()/2)
                background.blit(text, textpos)
                screen.blit(background, (0, 0))
                pygame.display.flip()
                pygame.time.delay(2500)
                pygame.quit()
                return
            newamount=int(amount[rounds])
            if newamount>curamount:
                hydras.append(Hydra(random.randint(2,screen.get_size()[0]),random.randint(2,screen.get_size()[1])))
                hydras[len(hydras)-1].add(allsprites)
                curamount=newamount
               
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                return
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                pygame.quit()
                return
        allsprites.update()

        #Draw Everything
        screen.blit(background, (0, 0))
        allsprites.draw(screen)
        pygame.display.flip()



def prep():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type in on the numpad the apropriate speed and then press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the apropriate days a second and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preeps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the number of hydras to go to and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

font = pygame.font.Font(None, 24)
if __name__ == "__main__":   
    #Initialize Everything
    pygame.init()
    screen = pygame.display.set_mode((1200, 700))
    pygame.display.set_caption('Hydra Attack')
    pygame.mouse.set_visible(0)
    hydraA=Hydra(random.randint(1,100),random.randint(1,100))
    hydraB=Hydra(random.randint(101,200),random.randint(101,200))
    #Create The Backgound
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))
    safebackground=background.copy()
    #Display The Background
    screen.blit(background, (0, 0))
    pygame.display.flip()
    #Prepare Game Objects
    clock = pygame.time.Clock()
    hydras=[hydraA,hydraB]
    allsprites = pygame.sprite.RenderPlain((hydraA,hydraB))
    doubling=float(prep())
    background.blit(safebackground,(0, 0))
    while doubling<minimum or doubling>maximum:
        text = font.render("Please type in the number between "+str(minimum)+' and '+str(maximum)+'.', 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        doubling=float(prep())
    background.blit(safebackground,(0, 0))
    days=int(preps())
    background.blit(safebackground,(0, 0))
    while days<1 or days>15:
        text = font.render("Please type in the number between 1 and 15.", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        days=int(preps())
    background.blit(safebackground,(0, 0))
    limit=int(preeps())
    background.blit(safebackground,(0, 0))
    while limit<5 or limit>250:
        text = font.render("Please type in the number between 5 and 250.", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        limit=int(preeps())
    amount=calc_amount(doubling)
    days=days*4
    background.fill((0,0,255))
    begin()
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Munchor

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Re: My math project
« Reply #3 on: May 09, 2011, 08:30:17 am »
Oh great, also constants (like maximum and minimum) should be right after imports :D

I didn't change anything else because I was not sure if maximum and minimum were constants.

Offline ruler501

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Re: My math project
« Reply #4 on: May 10, 2011, 12:58:27 am »
My math teacher has decided to give us a test today/tomorrow. It is called the MAP if anyones heard of it. so my project is not due till Wenseday.
I have spent today touching it up. Now it will graph the equation for you using the terms you set for the multiplying hydra. It even adjusts its window accordingly
I added ina new module called grapher. It is a modified version of a pygame grapher program I downloaded.
Hydras.py main program
Code: [Select]
import sys
import os
import pygame
import random
from math import *
from pygame.locals import *

#Check to see if pygame is working right
#check font
if not pygame.font:
    print 'Warning, fonts disabled'
#check sound
if not pygame.mixer:
    print 'Warning, sound disabled'

minimum=12.17
maximum=17.43

def calc_amount(doubling):
    newval=2
    rate=log(2)/doubling
    valueatpoint=[2,]
    num=0
    while newval<limit+.5:
        newval=eval('2*'+str(e)+'**(num*rate)')
        valueatpoint.append(newval)
        num+=1
    return valueatpoint


#functions to create our resources
def load_image(name, colorkey=None):
    fullname = os.path.join('data', name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0,0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()

def load_sound(name):
    class NoneSound:
        def play(self): pass
    if not pygame.mixer or not pygame.mixer.get_init():
        return NoneSound()
    fullname = os.path.join('data', name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error, message:
        print 'Cannot load sound:', fullname
        raise SystemExit, message
    return sound

class Hydra(pygame.sprite.Sprite):
    """creates a Hydra on screen"""
    def __init__(self,parentx,parenty):
        pygame.sprite.Sprite.__init__(self) #call Sprite initializer
        randint=random.randint(1,100)
        if randint%2==1:
            self.image, self.rect = load_image('hydraA.bmp', -1)
        else:
            self.image, self.rect = load_image('hydraB.bmp', -1)
        self.rect.topleft=parentx,parenty
        self.xvel=1
        self.yvel=1
        self.xdir=1
        self.ydir=1

    def update(self):
        if self.rect.left<1:
            self.xdir=1
            self.xvel=4
        elif self.rect.top<1:
            self.ydir=1
            self.yvel=4
        elif self.rect.right>screen.get_size()[0]:
            self.xdir=-1
            self.xvel=-4
        elif self.rect.bottom>screen.get_size()[1]:
            self.ydir=-1
            self.yvel=-4
        randint=random.randint(1,120)
        if randint%6>3:
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%6==3:
            self.xvel=1*self.xdir
            self.yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%6==2:
            self.xvel=1*self.xdir
            self.yvel=1*self.ydir
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%6==1:
            self.xvel=-1
            self.yvel=0
            newpos=self.rect.move((self.xvel,self.yvel))
        elif randint%6==0:
            self.xvel=0
            self.yvel=-1
            newpos=self.rect.move((self.xvel,self.yvel))
        else:
            newpos=self.rect.move((0,0))
        self.rect=newpos


def begin():
    curamount=2
    newamount=2
    turn = 0
    rounds=0
    while 1:
        #use the clock
        clock.tick(days)
        turn+=1
        if turn%5==0:
            rounds+=1
            if rounds>len(amount)-1:
                print rounds
                final = "It took the Hydra "+str(rounds)+" days to get to "+str(limit)+" from 2"
                text = font.render(final, 1, (10, 10, 10))
                textpos = text.get_rect(centerx=background.get_width()/2)
                background.blit(text, textpos)
                screen.blit(background, (0, 0))
                pygame.display.flip()
                pygame.time.delay(2500)
                pygame.quit()
                return
            newamount=int(amount[rounds])
            if newamount>curamount:
                hydras.append(Hydra(random.randint(2,screen.get_size()[0]),random.randint(2,screen.get_size()[1])))
                hydras[len(hydras)-1].add(allsprites)
                curamount=newamount

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                return
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                pygame.quit()
                return
        allsprites.update()

        #Draw Everything
        screen.blit(background, (0, 0))
        allsprites.draw(screen)
        pygame.display.flip()



def prep():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type in on the numpad the apropriate speed and then press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the apropriate days a second and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()

def preeps():
    font = pygame.font.Font(None, 40)
    rate='0'
    while 1:
        clock.tick(15)
        for event in pygame.event.get():
            if event.type == QUIT:
                return rate
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return rate
                elif event.key==K_KP0:
                    rate+='0'
                elif event.key==K_KP1:
                    rate+='1'
                elif event.key==K_KP2:
                    rate+='2'
                elif event.key==K_KP3:
                    rate+='3'
                elif event.key==K_KP4:
                    rate+='4'
                elif event.key==K_KP5:
                    rate+='5'
                elif event.key==K_KP6:
                    rate+='6'
                elif event.key==K_KP7:
                    rate+='7'
                elif event.key==K_KP8:
                    rate+='8'
                elif event.key==K_KP9:
                    rate+='9'
                elif event.key==K_KP_PERIOD:
                    rate+='.'
                elif event.key==K_KP_ENTER:
                    return rate
        text = font.render("Please type on the numpad the number of hydras to go to and press enter", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()


if __name__ == "__main__":
    #Initialize Everything
    pygame.init()
    font = pygame.font.Font(None, 24)
    screen = pygame.display.set_mode((1100, 700))
    pygame.display.set_caption('Hydra Attack')
    pygame.mouse.set_visible(0)
    hydraA=Hydra(random.randint(1,100),random.randint(1,100))
    hydraB=Hydra(random.randint(101,200),random.randint(101,200))
    #Create The Backgound
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))
    safebackground=background.copy()
    #Display The Background
    screen.blit(background, (0, 0))
    pygame.display.flip()
    #Prepare Game Objects
    clock = pygame.time.Clock()
    hydras=[hydraA,hydraB]
    allsprites = pygame.sprite.RenderPlain((hydraA,hydraB))
    doubling=float(prep())
    background.blit(safebackground,(0, 0))
    while doubling<minimum or doubling>maximum:
        text = font.render("Please type in the number between "+str(minimum)+' and '+str(maximum)+'.', 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        doubling=float(prep())
    background.blit(safebackground,(0, 0))
    days=int(preps())
    background.blit(safebackground,(0, 0))
    while days<1 or days>15:
        text = font.render("Please type in the number between 1 and 15.", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        days=int(preps())
    background.blit(safebackground,(0, 0))
    limit=int(preeps())
    background.blit(safebackground,(0, 0))
    while limit<5 or limit>250:
        text = font.render("Please type in the number between 5 and 250.", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width()/2,centery=background.get_height()/2)
        background.blit(text, textpos)
        screen.blit(background, (0, 0))
        pygame.display.flip()
        pygame.time.delay(1500)
        background.blit(safebackground,(0, 0))
        limit=int(preeps())
    amount=calc_amount(doubling)
    days=days*5
    background.fill((0,0,255))
    begin()
    from Grapher import Grapher as grapher
    grapher.main(doubling,amount,limit)

Grapher->Grapher.py Graphing program. Needs some work. It has a lot of unneeded code since I took out all input except exit and initial input from the main program.
Code: [Select]
print "The Grapher - v.2.0.0 - Ian Mallett - 2008 - F1 Help"
import pygame
from pygame.locals import *
import os, sys
import math, random
import Dialog
print "Required modules loaded!"

def sin(Theta):  return math.sin(math.radians(Theta))
def cos(Theta):  return math.cos(math.radians(Theta))
def tan(Theta):  return math.tan(math.radians(Theta))
def csc(Theta):  return 1.0/math.sin(math.radians(Theta))
def sec(Theta):  return 1.0/math.cos(math.radians(Theta))
def cot(Theta):  return 1.0/math.tan(math.radians(Theta))
def asin(Theta):  return math.asin(math.radians(Theta))
def acos(Theta):  return math.acos(math.radians(Theta))
def atan(Theta):  return math.atan(math.radians(Theta))
def acsc(Theta):  return 1.0/math.asin(math.radians(Theta))
def asec(Theta):  return 1.0/math.acos(math.radians(Theta))
def acot(Theta):  return 1.0/math.atan(math.radians(Theta))
def ln(Number): return math.log(Number)
def log10(Number): return math.log10(Number)
def log(Number, base): return math.log(Number, base)
def sqrt(Number): return math.sqrt(Number)
def cbrt(Number): return Number**(1.0/3.0)

def XUnitsToPixels(Units):
    if Units <= Window[0][1] and Units >= Window[0][0]:
        UnitDistanceLeft = Window[0][1] - Units
        XUnitsHeight = abs(Window[0][0]-Window[0][1])
        PixelsPerUnitX = Screen[0]/XUnitsHeight
        PixelsLeft = UnitDistanceLeft*PixelsPerUnitX
        PixelsRight = Screen[0] - PixelsLeft
        return PixelsRight
def YUnitsToPixels(Units):
    if Units <= Window[1][1] and Units >= Window[1][0]:
        UnitDistanceDown = Window[1][1] - Units
        YUnitsHeight = abs(Window[1][0]-Window[1][1])
        PixelsPerUnitY = Screen[1]/YUnitsHeight
        PixelsDown = UnitDistanceDown*PixelsPerUnitY
        return PixelsDown
def BuildGraph(doubling):
    print Equations
    print "that was Build"
    GraphSurface.fill((255,255,255))
    UnitsX = float(abs(Window[0][0]-Window[0][1]))
    UnitsPerXPixel = float(UnitsX)/float(Screen[0])
    x = Window[0][0]
    Colors = [(0,0,0),(100,0,0),(0,100,0),(0,0,100),(100,100,0)]
    for XPos in range(Screen[0]):
        ColorIndex = 0
        for Equation in Equations:
            try:
                y = eval(Equation)
##                if y < Screen[1] and y > 0:
                xPos = XUnitsToPixels(x)
                yPos = YUnitsToPixels(y)
                xPos = int(xPos)
                yPos = int(yPos)
                GraphSurface.set_at((xPos,yPos),Colors[ColorIndex])
            except ZeroDivisionError: #Divide by zero
                pass #Let's not get into that.
            except TypeError: #y is off the screen
                pass #don't draw it.
            except ValueError: #Domain Errors, and the like.
                pass #don't try it.
            ColorIndex += 1
        x += UnitsPerXPixel
        Draw()

def EquationsStringsRectify(Strings):
    if Strings != None:
        Data = []
        for String in Strings:
            if String != "":
                String2 = ""
                for Character in String:
                    if   Character == '[':  String2 += ('(')
                    elif Character == ']':  String2 += (')')
                    elif Character == '{':  String2 += ('(')
                    elif Character == '}':  String2 += (')')
                    elif Character == '^':  String2 += ('**')
                    else:
                        AcceptedLetters = [" ",".","0","1","2","3","4","5","6","7","8","9",
                                           "+","-","*","/","(",")",
                                           "a","b","c","e","g","i","l","n","o","p","q","r","s","t","x"]
                        for letter in AcceptedLetters:
                            if letter == Character:
                                String2 += (Character)
                Data.append(String2)
        global Equations, GraphSurface
        Equations = Data
        GraphSurface.fill((255,255,255))
        pygame.display.flip()
    else:
        print "The Equations could not be set!"
def WindowStringsRectify(Strings):
    if Strings != None:
        Data = []
        for String in Strings:
            try:
                Data.append(float(eval(String)))
            except:
                print "Window Dimensions could not be set!"
                return
        global Window, GraphSurface
        Window = [  [Data[0],Data[1]],  [Data[2],Data[3]]  ]
        GraphSurface.fill((255,255,255))
        pygame.display.flip()
        return
    else:
        print "Window Dimensions could not be set!"

def GetInput():
    keystate = pygame.key.get_pressed()
    for event in pygame.event.get():
        if event.type == QUIT or keystate[K_ESCAPE]:
            pygame.quit; sys.exit()
    if keystate[K_F1]:
        print "F1"
        Dialog.Info()
    if keystate[K_F5]:
        print "F5"
        BuildGraph()
        pygame.event.clear()
    if keystate[K_F6]:  EquationsStringsRectify(        Dialog.Equations()      )
    if keystate[K_F7]:  WindowStringsRectify   (        Dialog.Window()         )

def Draw():
    keystate = pygame.key.get_pressed()
    for event in pygame.event.get():
        if event.type == QUIT or keystate[K_ESCAPE]:
            pygame.quit
            sys.exit()
    surface.fill((255,255,255))
    surface.blit(GraphSurface, (0,0))
    print Equations
    #x-axis
    try:     YPos = YUnitsToPixels(0);  pygame.draw.line(surface, (0,0,100), (0,YPos-1), (Screen[0],YPos-1), 2)
    except:  pass #Not on screen
    #y-axis
    try:     XPos = XUnitsToPixels(0);  pygame.draw.line(surface, (0,0,100), (XPos-1,0), (XPos-1,Screen[1]), 2)
    except:  pass #Not on screen
    #flip to screen
    pygame.display.flip()

def main(doubling,amount,limit):
    global Equations, surface, GraphSurface, Window, Screen, pi, e

    pygame.init()
    Equations = [u'2*e**(x*ln(2)/doubling)']
    pi = 3.1415926535897932
    e = 2.7182818284590452


    pygame.display.set_caption("The Grapher - v.2.0.0 - Ian Mallett - 2008 - F1 Help")
    #pygame.display.set_icon(pygame.image.load('Icon.png'))
    Screen = [800,600]
    surface = pygame.display.set_mode(Screen)

    GraphSurface = pygame.Surface(Screen,SRCALPHA)
    GraphSurface.fill((255,255,255))
    Window = [[-1,len(amount)+1],[-1,limit]] #left x, right x, bottom y, top y

    print "Screen created Successfully!"
    pygame.time.delay(500)
    BuildGraph(doubling)
    while True:
        Draw()
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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