Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
My new NXT game, about a jumping square (need help!)
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
6
Go Down
Author
Topic: My new NXT game, about a jumping square (need help!) (Read 26063 times)
0 Members and 1 Guest are viewing this topic.
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #30 on:
March 31, 2012, 10:57:52 am »
Bounce?
I guess I could maybe do that... if it fits the theme
What do you mean "will they run into each other and stop?"
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #31 on:
March 31, 2012, 10:58:45 am »
Like if one block falls on another, does it go through it or stay on top?
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #32 on:
March 31, 2012, 10:59:26 am »
Why would a block fall? Are you talking about an enemy?
Or the player?
«
Last Edit: March 31, 2012, 10:59:38 am by nxtboy III
»
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #33 on:
March 31, 2012, 11:00:07 am »
Enemies and players, sorry.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #34 on:
March 31, 2012, 11:01:16 am »
oh, then yes, the player collides with the enemies, because the player checks pixels for collision after the enemies are drawn.
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #35 on:
March 31, 2012, 11:01:52 am »
Cool
Do enemies also do this? (like if an enemy lands on an enemy)?
«
Last Edit: March 31, 2012, 11:02:04 am by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #36 on:
March 31, 2012, 11:03:22 am »
yes. All things collide, basically.
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #37 on:
March 31, 2012, 11:04:26 am »
Awesome o.o I still have to test if the one I wrote in Grammer will do that (I have not added enemies). Other engines that I made never used collision detection
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #38 on:
March 31, 2012, 11:12:38 am »
Well, now the bouncing works!!
Thanks Xeda!
any more ideas, anybody?
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #39 on:
March 31, 2012, 02:32:07 pm »
So I am curious now about how well bouncing works
I am glad to have helped
EDIT:
For the curious, since it was discussed on IRC, to bounce, instead of making velocity==0 on impact, do -V→V. However, that will keep bouncing, so to make a dampening effect, do -V/2→V or use some other number to make a more or less dampened effect
«
Last Edit: March 31, 2012, 02:34:01 pm by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #40 on:
March 31, 2012, 02:34:16 pm »
You want to see a small example of it, as an .avi?
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #41 on:
March 31, 2012, 02:35:29 pm »
Yes
That would indeed be cool
(I have the others already downloaded and saved >.> )
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #42 on:
March 31, 2012, 02:37:13 pm »
Ok, here's a screenie.
Any other ideas (or maybe levels
)?
Logged
+1/-0 karm for this message
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: My new NXT game, about a jumping square (need help!)
«
Reply #43 on:
March 31, 2012, 02:38:21 pm »
Wow, that looks so much more natural, great!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #44 on:
March 31, 2012, 02:38:57 pm »
Ya, thanks! Your a big help!
Any more ideas?
EDIT: And by the way, this makes the game seem a lot more fun (especially from falling from high heights).
«
Last Edit: March 31, 2012, 02:39:52 pm by nxtboy III
»
Logged
Need some help with levels PLEASE!!
Print
Pages:
1
2
[
3
]
4
5
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
My new NXT game, about a jumping square (need help!)