Author Topic: My new NXT game, about a jumping square (need help!)  (Read 25583 times)

0 Members and 1 Guest are viewing this topic.

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
My new NXT game, about a jumping square (need help!)
« on: March 05, 2012, 06:21:47 pm »
Hi,

So I am making a new NXT game. It is so far just a jumping 3x3 square that jumps around. The game is in 4-lvl grayscale. The collision is checked pixel-by-pixel, by checking if a pixel is on or off.
It works like this for collision:
1) First, it turns off the refeshing of the screen
2) It draws black pixels representing solid pixels.
3) It checks if the player collides with them and saves it to a variable
4) It basically clears the screen and draws the pixels that kill the player when touched
5) It checks collision for that and saves it to a variable
6) It draws what is actually seen, and the player
7) The screen refreshing is turned back on, so you only see the last part, step 6

So the collision is pixel-by-pixel, which is less limited than what I normally use, tiles.
So the question is, where should I go with this? what should it be?

thanks, and have a nice day,
nxtboy III

« Last Edit: March 20, 2012, 10:21:43 pm by nxtboy III »

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: My new NXT game, about a jumping square
« Reply #1 on: March 05, 2012, 08:42:09 pm »
Check out my game Seeker (in my sig) this game reminds me of it a bit. Also this sounds cool! And I am glad to hear you are continuing the NXT development!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: My new NXT game, about a jumping square
« Reply #2 on: March 05, 2012, 10:35:39 pm »
It has potential for a platformer, or possibly something more complicated with RPG elements? I don't know.
Also it would be interesting to have enemies that are circular, triangle shaped etc.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square
« Reply #3 on: March 05, 2012, 10:56:54 pm »
Yeah, it will be a platformer. Thanks, saint!
And what makes the square seem alive is that it bounces slightly when you are not even moving.

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: My new NXT game, about a jumping square
« Reply #4 on: March 06, 2012, 04:39:34 am »
What you could also do is put "friendly" faces on the square and enemies. It'd look funny.
EDIT: Oh I tried your game saintrunner and realised that your game does have funny faces. This was after I suggested the above. :P
« Last Edit: March 07, 2012, 06:05:34 am by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square
« Reply #5 on: March 06, 2012, 06:40:05 pm »
Yeah, that would be cool. Maybe you guys could help me with level design.

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: My new NXT game, about a jumping square
« Reply #6 on: March 13, 2012, 08:50:30 am »
Cool! I don't know if you have a calculator but if you do, do you know if the language is similar?


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square
« Reply #7 on: March 13, 2012, 08:53:12 am »
Yes, I have a TI-84 plus. What language are you talking about for the calc? And you want me to tell you if what I use for my NXT and what you are talking about for the calc are similar?

EDIT: The language I use to program my NXT is similar to C.

EDIT2: So what should it look like when the player dies?
« Last Edit: March 13, 2012, 09:22:35 am by nxtboy III »

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #8 on: March 16, 2012, 12:10:17 pm »
So, I have a little explosion effect when the player dies, but I need something better. What should happen when the player dies?
Also what types of pixels should I add? Currently I have solid and killing pixels. I'm working on the enemies but they are having some scrolling issues.

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: My new NXT game, about a jumping square (need help!)
« Reply #9 on: March 16, 2012, 02:37:07 pm »
When the player dies, you could invert the screen and freeze anything else around him to get a bit of a dramatic effect in there :D

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #10 on: March 16, 2012, 04:50:45 pm »
Yeah, that's a good idea! What about a death screen or something?

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #11 on: March 20, 2012, 10:21:22 pm »
So now that I have some bugs fixed, what should I add to this game? So far you are just a square who moves around and is chased by enemies. However, I am having a problem with the enemies going up slopes. Could somebody help?

Thanks. :)

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #12 on: March 22, 2012, 06:13:33 pm »
So...does..anybody...have...ideas..or...a...death...screen?

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: My new NXT game, about a jumping square (need help!)
« Reply #13 on: March 23, 2012, 08:55:31 am »
Lol, erm maybe. What should the death skreen be like?
Should it say "game over" or "you died" or "You lost The Game" or whatever? What kind of objects should it show?
I'm not a nerd but I pretend:

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: My new NXT game, about a jumping square (need help!)
« Reply #14 on: March 23, 2012, 09:05:04 am »
Maybe you could make a black screen, with white lines like following the lines of a body? That would be an idea for a death screen.
Or you could invert en freeze the screen like hellninjas allready said, and then after a second or three zoom in on the player or something like that.

PS: looks like it's going to be a nice game
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER