Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
My new NXT game, about a jumping square (need help!)
« previous
next »
Print
Pages: [
1
]
2
3
...
6
Go Down
Author
Topic: My new NXT game, about a jumping square (need help!) (Read 25686 times)
0 Members and 1 Guest are viewing this topic.
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
My new NXT game, about a jumping square (need help!)
«
on:
March 05, 2012, 06:21:47 pm »
Hi,
So I am making a new NXT game. It is so far just a jumping 3x3 square that jumps around. The game is in 4-lvl grayscale. The collision is checked pixel-by-pixel, by checking if a pixel is on or off.
It works like this for collision:
1) First, it turns off the refeshing of the screen
2) It draws black pixels representing solid pixels.
3) It checks if the player collides with them and saves it to a variable
4) It basically clears the screen and draws the pixels that kill the player when touched
5) It checks collision for that and saves it to a variable
6) It draws what is actually seen, and the player
7) The screen refreshing is turned back on, so you only see the last part, step 6
So the collision is pixel-by-pixel, which is less limited than what I normally use, tiles.
So the question is, where should I go with this? what should it be?
thanks, and have a nice day,
nxtboy III
«
Last Edit: March 20, 2012, 10:21:43 pm by nxtboy III
»
Logged
+1/-0 karm for this message
Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: My new NXT game, about a jumping square
«
Reply #1 on:
March 05, 2012, 08:42:09 pm »
Check out my game Seeker (in my sig) this game reminds me of it a bit. Also this sounds cool! And I am glad to hear you are continuing the NXT development!
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: My new NXT game, about a jumping square
«
Reply #2 on:
March 05, 2012, 10:35:39 pm »
It has potential for a platformer, or possibly something more complicated with RPG elements? I don't know.
Also it would be interesting to have enemies that are circular, triangle shaped etc.
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square
«
Reply #3 on:
March 05, 2012, 10:56:54 pm »
Yeah, it will be a platformer. Thanks, saint!
And what makes the square seem alive is that it bounces slightly when you are not even moving.
Logged
Need some help with levels PLEASE!!
Jonius7
python! Lua!
LV10
31337 u53r (Next: 2000)
Posts: 1918
Rating: +82/-18
Still bringing new dimensions to the TI-nspire...
Re: My new NXT game, about a jumping square
«
Reply #4 on:
March 06, 2012, 04:39:34 am »
What you could also do is put "friendly" faces on the square and enemies. It'd look funny.
EDIT: Oh I tried your game saintrunner and realised that your game does have funny faces. This was after I suggested the above.
«
Last Edit: March 07, 2012, 06:05:34 am by Jonius7
»
Logged
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler
For
Extra To-Be-Sorted Clutter
:
Spoiler
For
Relegated Projects
:
TI-nspire BASIC
Battle of 16s
(stalled) |
sTIck RPG
(stalled) |
Monopoly
(stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God
(stalled while I go and learn some Axe)
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square
«
Reply #5 on:
March 06, 2012, 06:40:05 pm »
Yeah, that would be cool. Maybe you guys could help me with level design.
Logged
Need some help with levels PLEASE!!
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: My new NXT game, about a jumping square
«
Reply #6 on:
March 13, 2012, 08:50:30 am »
Cool! I don't know if you have a calculator but if you do, do you know if the language is similar?
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square
«
Reply #7 on:
March 13, 2012, 08:53:12 am »
Yes, I have a TI-84 plus. What language are you talking about for the calc? And you want me to tell you if what I use for my NXT and what you are talking about for the calc are similar?
EDIT: The language I use to program my NXT is similar to C.
EDIT2: So what should it look like when the player dies?
«
Last Edit: March 13, 2012, 09:22:35 am by nxtboy III
»
Logged
Need some help with levels PLEASE!!
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #8 on:
March 16, 2012, 12:10:17 pm »
So, I have a little explosion effect when the player dies, but I need something better. What should happen when the player dies?
Also what types of pixels should I add? Currently I have solid and killing pixels. I'm working on the enemies but they are having some scrolling issues.
Logged
+1/-0 karm for this message
Need some help with levels PLEASE!!
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: My new NXT game, about a jumping square (need help!)
«
Reply #9 on:
March 16, 2012, 02:37:07 pm »
When the player dies, you could invert the screen and freeze anything else around him to get a bit of a dramatic effect in there
Logged
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #10 on:
March 16, 2012, 04:50:45 pm »
Yeah, that's a good idea! What about a death screen or something?
Logged
Need some help with levels PLEASE!!
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #11 on:
March 20, 2012, 10:21:22 pm »
So now that I have some bugs fixed, what should I add to this game? So far you are just a square who moves around and is chased by enemies. However, I am having a problem with the enemies going up slopes. Could somebody help?
Thanks.
Logged
Need some help with levels PLEASE!!
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #12 on:
March 22, 2012, 06:13:33 pm »
So...does..anybody...have...ideas..or...a...death...screen?
Logged
Need some help with levels PLEASE!!
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: My new NXT game, about a jumping square (need help!)
«
Reply #13 on:
March 23, 2012, 08:55:31 am »
Lol, erm maybe. What should the death skreen be like?
Should it say "game over" or "you died" or "You lost The Game" or whatever? What kind of objects should it show?
Logged
I'm not a nerd but I pretend:
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: My new NXT game, about a jumping square (need help!)
«
Reply #14 on:
March 23, 2012, 09:05:04 am »
Maybe you could make a black screen, with white lines like following the lines of a body? That would be an idea for a death screen.
Or you could invert en freeze the screen like hellninjas allready said, and then after a second or three zoom in on the player or something like that.
PS: looks like it's going to be a nice game
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Print
Pages: [
1
]
2
3
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
My new NXT game, about a jumping square (need help!)