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My new NXT game, about a jumping square (need help!)
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Topic: My new NXT game, about a jumping square (need help!) (Read 25485 times)
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nxtboy III
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NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #30 on:
March 31, 2012, 10:57:52 am »
Bounce?
I guess I could maybe do that... if it fits the theme
What do you mean "will they run into each other and stop?"
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Need some help with levels PLEASE!!
Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #31 on:
March 31, 2012, 10:58:45 am »
Like if one block falls on another, does it go through it or stay on top?
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nxtboy III
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #32 on:
March 31, 2012, 10:59:26 am »
Why would a block fall? Are you talking about an enemy?
Or the player?
«
Last Edit: March 31, 2012, 10:59:38 am by nxtboy III
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Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #33 on:
March 31, 2012, 11:00:07 am »
Enemies and players, sorry.
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nxtboy III
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #34 on:
March 31, 2012, 11:01:16 am »
oh, then yes, the player collides with the enemies, because the player checks pixels for collision after the enemies are drawn.
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Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #35 on:
March 31, 2012, 11:01:52 am »
Cool
Do enemies also do this? (like if an enemy lands on an enemy)?
«
Last Edit: March 31, 2012, 11:02:04 am by Xeda112358
»
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nxtboy III
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #36 on:
March 31, 2012, 11:03:22 am »
yes. All things collide, basically.
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Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #37 on:
March 31, 2012, 11:04:26 am »
Awesome o.o I still have to test if the one I wrote in Grammer will do that (I have not added enemies). Other engines that I made never used collision detection
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nxtboy III
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NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #38 on:
March 31, 2012, 11:12:38 am »
Well, now the bouncing works!!
Thanks Xeda!
any more ideas, anybody?
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Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #39 on:
March 31, 2012, 02:32:07 pm »
So I am curious now about how well bouncing works
I am glad to have helped
EDIT:
For the curious, since it was discussed on IRC, to bounce, instead of making velocity==0 on impact, do -V→V. However, that will keep bouncing, so to make a dampening effect, do -V/2→V or use some other number to make a more or less dampened effect
«
Last Edit: March 31, 2012, 02:34:01 pm by Xeda112358
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nxtboy III
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NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #40 on:
March 31, 2012, 02:34:16 pm »
You want to see a small example of it, as an .avi?
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Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #41 on:
March 31, 2012, 02:35:29 pm »
Yes
That would indeed be cool
(I have the others already downloaded and saved >.> )
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Grammer Programming Language
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Jade Simulator
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CopyProg
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TPROG
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GroupRead
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Lbl Read/Write
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Z80 Floating Point Routines
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z80float on GitHub
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Z80 Optimized Routines Repository
nxtboy III
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NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #42 on:
March 31, 2012, 02:37:13 pm »
Ok, here's a screenie.
Any other ideas (or maybe levels
)?
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Need some help with levels PLEASE!!
Xeda112358
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Re: My new NXT game, about a jumping square (need help!)
«
Reply #43 on:
March 31, 2012, 02:38:21 pm »
Wow, that looks so much more natural, great!
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FileSyst Library
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CopyProg
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TPROG
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GroupRead
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z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
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Posts: 795
Rating: +26/-1
NXT!
Re: My new NXT game, about a jumping square (need help!)
«
Reply #44 on:
March 31, 2012, 02:38:57 pm »
Ya, thanks! Your a big help!
Any more ideas?
EDIT: And by the way, this makes the game seem a lot more fun (especially from falling from high heights).
«
Last Edit: March 31, 2012, 02:39:52 pm by nxtboy III
»
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Need some help with levels PLEASE!!
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My new NXT game, about a jumping square (need help!)