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Nightmare
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Topic: Nightmare (Read 96850 times)
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Builderboy
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Would you kindly?
Re: Nightmare
«
Reply #150 on:
January 29, 2011, 05:56:25 pm »
Yeah that would be a good idea, like subtitles
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Re: Nightmare
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Reply #151 on:
January 29, 2011, 06:02:16 pm »
Niiice. I like it. BTW, I just finished a bit more of the AI on The Silencer. Once I get it completely done, we will populate the levels, and make a test release.
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Builderboy
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Re: Nightmare
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Reply #152 on:
January 29, 2011, 06:03:13 pm »
Thanks!
What parts did you like? Which parts did you not like? And thats cool about the silencer
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DJ Omnimaga
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Re: Nightmare
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Reply #153 on:
January 29, 2011, 06:07:41 pm »
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Re: Nightmare
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Reply #154 on:
January 29, 2011, 06:08:27 pm »
I liked the idea, and the cool cutscene. How are you doing the cutscenes by the way? A different object that can't move? Something like that? I also like how the messages appear. Very cool. Finally, if you want help with an AI, I have some experience.
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Builderboy
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Re: Nightmare
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Reply #155 on:
January 29, 2011, 06:36:57 pm »
That is an epic video DJ!
I love the way you cut right as the guy was being pulled away, brilliant! ^^
They aren't really cutscenes per-say, but more like scripted events, since you retain control over your character the entire time. The scripting engine manipulates objects around you while the game goes on, and you can interact with the scenes as they unfold
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Xanwell
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Re: Nightmare
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Reply #156 on:
January 29, 2011, 06:38:55 pm »
Wow, this is quite impressive - the intro is very creepy in and of itself, and it just gets better as it goes. I'll have to take some time and try to finish this one all the way through.
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Builderboy
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Re: Nightmare
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Reply #157 on:
January 29, 2011, 06:41:04 pm »
Glad you like it
How far did you get?
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Xanwell
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Re: Nightmare
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Reply #158 on:
January 29, 2011, 06:43:01 pm »
Started wandering around the hospital after the intro sequence. I'm pretty sure I figured out what to do next, but I was called away and don't want to get too involved because I might have to leave again at any time. Tomorrow I'll devote some time to playing the whole thing through and seeing where the story goes from there.
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Builderboy
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Re: Nightmare
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Reply #159 on:
January 29, 2011, 06:44:03 pm »
heh okay
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Re: Nightmare
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Reply #160 on:
January 29, 2011, 06:48:28 pm »
Cool, I think I'll use that as well.
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shmibs
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Re: Nightmare
«
Reply #161 on:
January 29, 2011, 07:38:01 pm »
hey, sweet!
i think i have to agree with the sprites being a little off. there's too much solid colouring and not enough 'grunge.' the engine, however, is amazing!
questions:
what's with the room that can't be lit up?
where did you get that bone-crunching sound at the end of the video dj made?
the only thing that stood out to me as being a little weird was the controls, as one has to move a finger of the movement keys to hit E, although i'm not sure how this could be changed without using right clicking, which kind of ruins the fact that it's written in a cross-platform format
good luck on finishing this, builder!
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Builderboy
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Re: Nightmare
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Reply #162 on:
January 29, 2011, 07:46:06 pm »
Too much solid coloring in the tiles? Note that when you get the flashlight, all of the tiles turn into grungy versions, as it was supposed to be completely clean up until then.
As for the room that can't be lit up, you mean the room where when you go into it, it gets really dark? Did you see what was in the room?
The crunching sound was from a large folder of sound effects I have accumulated over the years, mostly from effect CD's that I bought or downloaded.
And as for Right Clicking, of course! Thats easy to do and a bit more intuitive
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DJ Omnimaga
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Re: Nightmare
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Reply #163 on:
January 31, 2011, 01:56:20 pm »
Yeah at first I wandered around in the hospital to see if any door would open, out of curiosity and I was scared at the same time that something bad would happen then during the experiment stuff the explosion sounds started and I almost jumped. The scariest part gotta be afterward, though, especially when there's that background noise playing when you arrive near a door with light below it and plenty of gore on the floor, or where the elevators are located.
There was also that small room where my flashlight went darker in it.
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Builderboy
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Re: Nightmare
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Reply #164 on:
January 31, 2011, 03:53:21 pm »
I'm glad you found it freaky
I'm in the middle of working on some enemies, and that should add a whole new dimension to the game
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Nightmare