Author Topic: Nightmare  (Read 97874 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Re: Nightmare
« Reply #195 on: April 13, 2011, 06:13:42 pm »
You may only give away your game if you are first party.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nightmare
« Reply #196 on: April 13, 2011, 06:20:14 pm »
I hope this gets finished and an Xbox version would be awesome too, unless the original company didn't want you to sell the game for money or something.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #197 on: April 13, 2011, 06:43:27 pm »
We Create Stuff?  I don't think they would have an issue :P Even if they did my game wasn't originally going to be about their series so I could just change it back to what it was like changing names and it would be fine :P

Sir, whats the minimum we can sell for?

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #198 on: April 13, 2011, 07:36:08 pm »
Eh it uses sounds from the original source engine so make sure that you can use them and it's properly licensed, I guess.
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #199 on: April 13, 2011, 08:13:02 pm »
Ooh right thats true, hmm yeah we'll have to see what the deal with that is

SirCmpwn

  • Guest
Re: Nightmare
« Reply #200 on: April 13, 2011, 09:07:13 pm »
Sir, whats the minimum we can sell for?
Not sure, I think it's something like 99 cents.  If I port it to Windows Phone 7 (totally feasible), we can do free.  Let's worry more about that when the time comes, though.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #201 on: April 13, 2011, 10:40:28 pm »
Hah true, that comes later.  Meanwhile have a gander at the title screen I am developing :) It is still in development, as I am trying to think of something good to fill up that space without detracting from the look of the screen (i might just keep it empty) and I am in the middle of coding the various menu's as well.  Because the next release of Nightmare will have enough levels to warrant having level codes :] Note that the actual menu is slightly animated, with the text and background flickering and shifting creepily :]

« Last Edit: April 13, 2011, 10:41:36 pm by Builderboy »

SirCmpwn

  • Guest
Re: Nightmare
« Reply #202 on: April 13, 2011, 10:42:32 pm »
Very nice!

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Nightmare
« Reply #203 on: April 14, 2011, 12:24:30 am »
i like!
maybe instead of adding a particular image or something to the empty space you could just make your flickering and grungy effects more potent? the black and white simplicity is appealing(although i'm not sure how well it will blend with the ingame sprites).

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Nightmare
« Reply #204 on: April 14, 2011, 12:25:09 am »
Something flickery and jumpy would fit right in.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #205 on: April 16, 2011, 01:24:25 pm »
Will there be a save/continue?
In-progress: Graviter (...)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Nightmare
« Reply #206 on: April 16, 2011, 01:39:34 pm »
Will there be a save/continue?

I agree that such option should be introduced, I always have to restart :P

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #207 on: April 16, 2011, 06:57:14 pm »
There will be codes you get at the start of each area so that you can save your progress by writing down the codes :)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #208 on: April 16, 2011, 09:59:46 pm »
Would it be possible to save a localized save file on the computer? Because I hardly, if ever, remember save codes (I kept having to start over in block dude).
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #209 on: April 17, 2011, 01:02:33 am »
Unfortunately java security problems prevent me from saving cookies or anything like that :/ Luckily the codes will not be things like I8jKn-(9aia  or anything like that, they will simply be the name of the level area :)