Author Topic: Nightmare  (Read 100144 times)

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Offline Darl181

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Re: Nightmare
« Reply #210 on: April 17, 2011, 01:07:17 am »
"Input code: FINAL_LEVEL" :P
"END_CREDITS"
Hopefully not that clear?

Great menu, and imo I wouldn't add anything, unless youu develop a sort of logo for the game or something.
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« Last Edit: April 17, 2011, 01:19:57 am by Darl181 »
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Offline Munchor

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Re: Nightmare
« Reply #211 on: April 17, 2011, 01:29:52 am »
Unfortunately java security problems prevent me from saving cookies or anything like that :/ Luckily the codes will not be things like I8jKn-(9aia  or anything like that, they will simply be the name of the level area :)

I like that, even better would be the no. of the level :P

Offline leafy

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Re: Nightmare
« Reply #212 on: April 17, 2011, 02:52:09 am »
Well I guess find some balance between obscurity and total guessability (In HL2 you can type in like load 0102.bsp and it'll load it, so probably shouldn't have the name of the area that obvious.)
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Offline leafy

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Re: Nightmare
« Reply #213 on: May 13, 2011, 06:34:21 pm »
I know you're busy, but any changes? ^^
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Offline Builderboy

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Re: Nightmare
« Reply #214 on: May 13, 2011, 08:47:32 pm »
No new updates, but lots of new stuff is being added :) Including custom cursor, dynamic electrical cables for puzzles, scroll wheel for scrolling through different weapons, different weapons, and hopefully volume control once Greenfoot implements it, which will allow for dynamic soundscapes and different effects, in addition to a menu, and quality control :D

Offline leafy

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Re: Nightmare
« Reply #215 on: May 15, 2011, 01:48:25 am »
Wow some of that seems really amazing. Especially cables. That should be freaking awesome ^^
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Offline DJ Omnimaga

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Re: Nightmare
« Reply #216 on: May 26, 2011, 12:18:57 am »
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?

Offline Builderboy

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Re: Nightmare
« Reply #217 on: May 26, 2011, 01:05:23 am »
I upload it to the website when i choose, that was it's not auto-updating ever time i change something :P

Offline DJ Omnimaga

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Re: Nightmare
« Reply #218 on: May 26, 2011, 01:10:04 am »
Ah ok thanks for the info :D

Offline Munchor

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Re: Nightmare
« Reply #219 on: May 27, 2011, 12:51:51 pm »
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?

Where's the title screen?

Offline Stefan Bauwens

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Re: Nightmare
« Reply #220 on: May 27, 2011, 12:54:23 pm »
I guess he means this: http://ourl.ca/7575/197926


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Offline Munchor

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Re: Nightmare
« Reply #221 on: May 27, 2011, 12:54:52 pm »
I guess he means this: http://ourl.ca/7575/197926


Thanks, it is indeed looking a blast =D

Offline Stefan Bauwens

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Re: Nightmare
« Reply #222 on: May 27, 2011, 12:55:58 pm »
It makes me feel like my glasses are greasy. xD


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Offline Munchor

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Re: Nightmare
« Reply #223 on: May 27, 2011, 12:56:36 pm »
It makes me feel like my glasses are greasy. xD

I like that effect, I think it could have some greenfoot or builderboy reference though

Offline Builderboy

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Re: Nightmare
« Reply #224 on: August 27, 2011, 05:33:36 am »
So this is one of the projects I will definitely be continuing, and have been working on a little recently.  I have been working on coding all of the different types of enemies, as well as adding in all the different objects, items, and weapons that will be in the game.  I also wrote a new Bone Skeleton controlling system to help control creatures with many legs.  You can get a preview of the system here: http://greenfootgallery.org/scenarios/1034.

I have been working on many of the monsters, and while not many of them will be present in the early levels, I can't wait to add them in ^^ Hopefully there will be an update soon, although it will likely only have 1 additional chapter,  but with all the levels and engine upgraded.