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Omnimaga
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Nightmare
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Topic: Nightmare (Read 97891 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #225 on:
August 31, 2011, 03:20:14 pm »
Cool to hear, I hope to see more progress soon ^^
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Builderboy
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Re: Nightmare
«
Reply #226 on:
September 03, 2011, 08:56:40 pm »
Heh I'm working on one of the biggest monsters yet, and its been really interesting working with all these variables like:
int KillingMode
Object deathTarget
Method tearBodyParts
double bloodAmmount
Method sprayBlood
There should be a new release realllllly soon, I'm almost finished with this last section of the level
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
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Re: Nightmare
«
Reply #227 on:
September 04, 2011, 08:33:56 pm »
Awesome, also I just checked and this menu is awesome
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Builderboy
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Re: Nightmare
«
Reply #228 on:
September 04, 2011, 08:37:43 pm »
Ok the next update is out
A bunch of extra content was added, as well as a bunch of new features such as a smexy menu, volume control effects for ambiance, custom mouse images, and mouse wheel scrolling for weapons!
You can play the latest version right now at this link!
http://greenfootgallery.org/scenarios/1083
Also, there have been some issues with the sound not working, so if you come across that or any other bugs, please post them and any information you have such as your OS and info.
«
Last Edit: September 04, 2011, 08:38:28 pm by Builderboy
»
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #229 on:
September 04, 2011, 09:00:29 pm »
Awesome! Just played now, although I got stuck in the part where you connect 3 wires to the right spots. You also need to add some scary sound when you encounter the first enemy, because I wasn't scared. I even thought it migth be an actual person wanting to help
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Builderboy
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Re: Nightmare
«
Reply #230 on:
September 04, 2011, 09:03:28 pm »
Ah yeah I was wondering if I should add in some scary sounds there. I was also a bit worries about the 3 cable puzzle, you need to figure out the right order to connect the 3 wires, I'll see if I can put in some visual clues
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #231 on:
September 04, 2011, 10:11:53 pm »
I actually just tried each order, but lights would turn green eventually, so it got easier. Only problem: I had no clue what to do after the puzzle...
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Builderboy
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Re: Nightmare
«
Reply #232 on:
September 04, 2011, 10:27:51 pm »
the lights should turn on and a door will unlock in the top right of the room, mayhaps i should make a wire leading there ^^
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #233 on:
September 04, 2011, 10:31:00 pm »
It was still locked
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Builderboy
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Re: Nightmare
«
Reply #234 on:
September 04, 2011, 10:33:20 pm »
Yeah i just had the same issue with leafiness
something went wrong with the script, I think an AND gate trigger is failing
I'll see if I can get an update in soon, in the meantime you can cheat and press N to noclip
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #235 on:
September 04, 2011, 10:51:35 pm »
Ah sorry to hear. By the way checkpoints/saving would be nice
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Builderboy
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Re: Nightmare
«
Reply #236 on:
September 04, 2011, 10:58:27 pm »
Heh yeah thats coming soon, I have the next level already underway, along with a whole host of new features. For now, you can press L and a number from 1 to 6 to load to a specific area
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #237 on:
September 04, 2011, 11:00:36 pm »
KLol you should remove those cheats or change them later, though, so there aren,t too many spoilers
(It kinda reminds me the test keys in RPG Maker, though, when running a game from the program)
«
Last Edit: September 04, 2011, 11:00:58 pm by DJ_O
»
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Builderboy
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Re: Nightmare
«
Reply #238 on:
September 04, 2011, 11:05:13 pm »
yeah their definitely just for testing purposes, at the most they might be put under stronger protection such that you need a code or something to turn them on.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #239 on:
September 04, 2011, 11:08:13 pm »
Also make sure they cannot crash the game easily, like what just happened to me
(tried to connect the first wire thing right after the earthquake sequence
)
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Nightmare