Author Topic: Nightmare  (Read 96826 times)

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Offline DJ Omnimaga

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Re: Nightmare
« Reply #225 on: August 31, 2011, 03:20:14 pm »
Cool to hear, I hope to see more progress soon ^^

Offline Builderboy

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Re: Nightmare
« Reply #226 on: September 03, 2011, 08:56:40 pm »
Heh I'm working on one of the biggest monsters yet, and its been really interesting working with all these variables like:

int KillingMode
Object deathTarget
Method tearBodyParts
double bloodAmmount
Method sprayBlood

XD There should be a new release realllllly soon, I'm almost finished with this last section of the level

Offline DJ Omnimaga

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Re: Nightmare
« Reply #227 on: September 04, 2011, 08:33:56 pm »
Awesome, also I just checked and this menu is awesome O.O

Offline Builderboy

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Re: Nightmare
« Reply #228 on: September 04, 2011, 08:37:43 pm »
Ok the next update is out :D A bunch of extra content was added, as well as a bunch of new features such as a smexy menu, volume control effects for ambiance, custom mouse images, and mouse wheel scrolling for weapons!

You can play the latest version right now at this link!

http://greenfootgallery.org/scenarios/1083

Also, there have been some issues with the sound not working, so if you come across that or any other bugs, please post them and any information you have such as your OS and info.
« Last Edit: September 04, 2011, 08:38:28 pm by Builderboy »

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Re: Nightmare
« Reply #229 on: September 04, 2011, 09:00:29 pm »
Awesome! Just played now, although I got stuck in the part where you connect 3 wires to the right spots. You also need to add some scary sound when you encounter the first enemy, because I wasn't scared. I even thought it migth be an actual person wanting to help :P

Offline Builderboy

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Re: Nightmare
« Reply #230 on: September 04, 2011, 09:03:28 pm »
Ah yeah I was wondering if I should add in some scary sounds there.  I was also a bit worries about the 3 cable puzzle, you need to figure out the right order to connect the 3 wires, I'll see if I can put in some visual clues :)

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Re: Nightmare
« Reply #231 on: September 04, 2011, 10:11:53 pm »
I actually just tried each order, but lights would turn green eventually, so it got easier. Only problem: I had no clue what to do after the puzzle... ???

Offline Builderboy

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Re: Nightmare
« Reply #232 on: September 04, 2011, 10:27:51 pm »
the lights should turn on and a door will unlock in the top right of the room, mayhaps i should make a wire leading there ^^

Offline DJ Omnimaga

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Re: Nightmare
« Reply #233 on: September 04, 2011, 10:31:00 pm »
It was still locked O.O

Offline Builderboy

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Re: Nightmare
« Reply #234 on: September 04, 2011, 10:33:20 pm »
Yeah i just had the same issue with leafiness D: something went wrong with the script, I think an AND gate trigger is failing :( I'll see if I can get an update in soon, in the meantime you can cheat and press N to noclip >:D

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Re: Nightmare
« Reply #235 on: September 04, 2011, 10:51:35 pm »
Ah sorry to hear. By the way checkpoints/saving would be nice :P

Offline Builderboy

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Re: Nightmare
« Reply #236 on: September 04, 2011, 10:58:27 pm »
Heh yeah thats coming soon, I have the next level already underway, along with a whole host of new features.  For now, you can press L and a number from 1 to 6 to load to a specific area

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Re: Nightmare
« Reply #237 on: September 04, 2011, 11:00:36 pm »
KLol you should remove those cheats or change them later, though, so there aren,t too many spoilers :P

(It kinda reminds me the test keys in RPG Maker, though, when running a game from the program)
« Last Edit: September 04, 2011, 11:00:58 pm by DJ_O »

Offline Builderboy

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Re: Nightmare
« Reply #238 on: September 04, 2011, 11:05:13 pm »
yeah their definitely just for testing purposes, at the most they might be put under stronger protection such that you need a code or something to turn them on.

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Re: Nightmare
« Reply #239 on: September 04, 2011, 11:08:13 pm »
Also make sure they cannot crash the game easily, like what just happened to me :P (tried to connect the first wire thing right after the earthquake sequence :P)