Author Topic: Nightmare  (Read 97878 times)

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Offline DJ Omnimaga

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Re: Nightmare
« Reply #30 on: October 23, 2010, 06:15:40 pm »
Ah ok. I hiope by really quick you don't mean before the speed edit :P

Offline Builderboy

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Re: Nightmare
« Reply #31 on: October 23, 2010, 06:16:21 pm »
hahaha no you can catch it, its just a bit fast.  You have to open it right as it is closing

Offline DJ Omnimaga

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Re: Nightmare
« Reply #32 on: October 23, 2010, 06:20:30 pm »
Oh right I thought as I entered the room and the door was closing I would see something special going into the closing door. I was going as fast as humanly possible x.x

Offline Builderboy

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Re: Nightmare
« Reply #33 on: October 23, 2010, 06:22:12 pm »
Hmm maybe i should make the delay a bit longer

Offline DJ Omnimaga

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Re: Nightmare
« Reply #34 on: October 23, 2010, 06:24:28 pm »
Yeah, it's not humanly possible at the moment to go fast enough to catch it. Even if I found a software to hack java games to slow them down frame by frame keypress style (like a TAS) I would still be unable to see it.

Offline Builderboy

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Re: Nightmare
« Reply #35 on: October 23, 2010, 06:29:48 pm »
Hmmm i think it is possible (since i was just able to catch it in time) but maybe its acting differently on your computer or its just too fast

Offline DJ Omnimaga

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Re: Nightmare
« Reply #36 on: October 23, 2010, 06:33:06 pm »
It might actually be too fast x.x. Because you can catch it doesn't meant someone else can x.x. Maybe you're just godlike at those games. I personally can reach the door at the instant it finished closing and pressing E will do nothing. It might be due tom my computer being too fast, though. Face it, it's just too fast to be possible for more than 99% of the people.
« Last Edit: October 23, 2010, 06:36:10 pm by DJ Omnimaga »

Offline Builderboy

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Re: Nightmare
« Reply #37 on: October 23, 2010, 06:36:31 pm »
Yeah i didn't mean you were being slow, i just meant it was possible to get through (although horribly and unimaginably difficult) don't worry im going to change the delay

Offline DJ Omnimaga

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Re: Nightmare
« Reply #38 on: October 23, 2010, 06:38:24 pm »
Yeah it's just too difficult. I think if something is difficult to the point where only one person out of 100 video game fan can beat it after 10 tries it should just not be added altogether, since people will just hack it to solve it.

Offline Builderboy

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Re: Nightmare
« Reply #39 on: October 23, 2010, 06:40:15 pm »
Yeah, i realize that now.  At least its an easter egg, so its not needed to finish the demo.  Im uploading the new version now

EDIT: uploaded, should be a lot easier now
« Last Edit: October 23, 2010, 07:12:12 pm by Builderboy »

Offline nemo

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Re: Nightmare
« Reply #40 on: October 23, 2010, 07:12:08 pm »
Builderboy, is there any chance you know how Greenfoot handles keyevents? i've recently tried making a program in java that moves a little character around the screen with the arrow keys, but when you press a key to move the character the animation is not smooth. there's a little pause at the beginning.


Offline Builderboy

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Re: Nightmare
« Reply #41 on: October 23, 2010, 07:17:41 pm »
I do not actually, but Greenfoot is open source so you could check it out :D

Offline nemo

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Re: Nightmare
« Reply #42 on: October 23, 2010, 07:23:46 pm »
I do not actually, but Greenfoot is open source so you could check it out :D

could you tell me the name of the classes that handle key events in greenfoot? i found the source, but there are a ton of classes i have to search through to find something relating to key handling... so when a person presses the key E, what does that corrsepond to in your code?

edit: nevermind. i've found them.
edit2: no use there, they do what i've been doing..
« Last Edit: October 23, 2010, 07:26:59 pm by nemo »


Offline Builderboy

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Re: Nightmare
« Reply #43 on: October 23, 2010, 07:30:13 pm »
I do IsKeyDown("E").  There is a method called getKey() which is what you probably found

Offline nemo

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Re: Nightmare
« Reply #44 on: October 23, 2010, 07:37:03 pm »
I do IsKeyDown("E").  There is a method called getKey() which is what you probably found

i didn't find those methods so i guess i'll search again..