Author Topic: Nightmare  (Read 96842 times)

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SirCmpwn

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Re: Nightmare
« Reply #45 on: October 24, 2010, 01:30:33 pm »
So I got through the door, but found just an empty room at the end of a long windy hall.

Offline Builderboy

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Re: Nightmare
« Reply #46 on: October 24, 2010, 02:23:27 pm »
Haha yep ta da thats the amazing easter egg

Offline DJ Omnimaga

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Re: Nightmare
« Reply #47 on: October 24, 2010, 11:29:11 pm »
I'll try to trigger the easter egg again now.

EDIT: Ok got it :D

I wonder if there should be something at the end of this long path?
« Last Edit: October 24, 2010, 11:34:55 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Nightmare
« Reply #48 on: October 25, 2010, 05:16:28 pm »
Wow.  This is amazing.  It's hard to comprehend how cool this is.  I could see it on a console video game system. ;D

Wonderful job Builderboy! ^-^

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Re: Nightmare
« Reply #49 on: October 25, 2010, 05:21:51 pm »
Heh thanks Ztrumpet :) I am actually starting on the first level of the actual game now, although progress might not be very speedy.

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Re: Nightmare
« Reply #50 on: October 25, 2010, 05:29:04 pm »
Now, try playing the game while listening to the beginning of this song:
&feature=related
The piano at the start is Eb, A, C, A by the way. ;D (Yes, I figured it out)

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Re: Nightmare
« Reply #51 on: October 25, 2010, 05:40:23 pm »
Haha oh jeez thats creepy O.O oh and did i mention im using sounds from half life 2?

* Builderboy whistles *

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Re: Nightmare
« Reply #52 on: October 25, 2010, 08:50:43 pm »
Now, try playing the game while listening to the beginning of this song:
&feature=related
The piano at the start is Eb, A, C, A by the way. ;D (Yes, I figured it out)
I wouldnt even know what is it, because I am used to graphical music composition interfaces where I just paste notes in a grid X.x

I agree that the beginning of that song fits pretty well.

Offline Builderboy

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Re: Nightmare
« Reply #53 on: October 27, 2010, 12:21:52 am »
Phew this game has some intense spriting sessions.  I'm currently working on the tilemap for the first Level of the game, and its approaching 72 sprites in the tilemap alone.  Plus I've started working on the enemy sprites, which not only have to be drawn, but then rigged with my bone system and animated.  Right now I've been working on a character i like to call Mr Friendly ;)

Note that there are 12 separate pieces to Mr Friendly, and they all need to be connected and animated in order to make him run, jump, and behave otherwise as friendly as he needs to be ;)
« Last Edit: October 27, 2010, 12:22:51 am by Builderboy »

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Re: Nightmare
« Reply #54 on: October 27, 2010, 01:55:48 am »
Wow that's pretty complex, I can't wait to see MrFriendly in action. :)

By the way will the doors that were not openable in the demo hide something in future releases?

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Re: Nightmare
« Reply #55 on: October 27, 2010, 01:57:40 am »
Nope, the demo was just a random map that i put together to show off some features, the actual game is going to have a completely different map

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Re: Nightmare
« Reply #56 on: October 27, 2010, 01:58:22 am »
Ah ok :D

You should maybe include that map as some sort of unlockable level or something XD

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Re: Nightmare
« Reply #57 on: October 27, 2010, 01:59:07 am »
or maybe an easter egg :D

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Re: Nightmare
« Reply #58 on: October 27, 2010, 02:03:09 am »
Yeah. If it's in game, make sure there's a save option before, though, since you would die at the end. :P

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Re: Nightmare
« Reply #59 on: October 27, 2010, 02:06:30 am »
yeah it would probably just be a temp map where if you find the easter egg ingame, you get into the secret map and when it ends you magically teleport back to where you started like it never even happened