Author Topic: Nightmare  (Read 100173 times)

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Offline DJ Omnimaga

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Re: Nightmare
« Reply #60 on: October 27, 2010, 02:08:16 am »
Oh that could work too. :)

Offline Builderboy

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Re: Nightmare
« Reply #61 on: October 27, 2010, 02:08:59 am »
Mr friendly is going to be hard to get working though D: so many moving partsssss

Offline DJ Omnimaga

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Re: Nightmare
« Reply #62 on: October 27, 2010, 02:10:48 am »
Yeah X.x

If only Necro was still around... he worked on a Game Maker engine where he could have things connected through control points that moved based on each others. I believe that's how some bosses in Super Metroid for the SNES works.

Offline Builderboy

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Re: Nightmare
« Reply #63 on: October 27, 2010, 02:14:37 am »
yeah thats what i have, and the connecting isn't necessarily the hard part, but the animating of the runcycle and the jumping and ai and attacking and everything

Its gonna be so epic though once i get it working :D

Offline Ranman

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Re: Nightmare
« Reply #64 on: October 27, 2010, 02:15:47 am »
This is friggin' cool! Love the sound effects and music!

Very intriguing!
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Nightmare
« Reply #65 on: October 27, 2010, 02:16:39 am »
yeah thats what i have, and the connecting isn't necessarily the hard part, but the animating of the runcycle and the jumping and ai and attacking and everything

Its gonna be so epic though once i get it working :D
Ah ok :D

Good luck!

Also if you have a long game with saving, like a RPG or something, you could have an intro sequence that is calm playing The Most Relaxing Song Ever then when the heavy part of the song kicks in add full of scary stuff. :P
« Last Edit: October 27, 2010, 02:17:41 am by DJ Omnimaga »

Offline Builderboy

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Re: Nightmare
« Reply #66 on: October 27, 2010, 02:17:49 am »
Thanks :) Now to go and rig Mr Friendly...

and all the sounds effects are from Half Life 2 :)
« Last Edit: October 27, 2010, 02:18:24 am by Builderboy »

Offline Builderboy

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Re: Nightmare
« Reply #67 on: November 08, 2010, 12:15:07 am »
So brief update on this.  I was talking with the creators of Nightmare House 2 (part of my inspiration for this game) and they liked it so much they offered to host the game and progress on their website We Create Stuff ^-^ That and they gave me permission to make this game intertwined with the Nightmare House story as well!

Offline shmibs

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Re: Nightmare
« Reply #68 on: November 08, 2010, 01:02:03 am »
that sounds awesome! does this mean you're going to be getting (relatively) widespread publicity?

Offline Builderboy

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Re: Nightmare
« Reply #69 on: November 08, 2010, 01:03:38 am »
why yes it does :D work on level one is now underway with exuberant excitement!

Offline meishe91

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Re: Nightmare
« Reply #70 on: November 08, 2010, 01:09:50 am »
That is really cool. Also very nice work on the game, it looks sweet so far :) Can't wait for more :D
Spoiler For Spoiler:



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Offline AngelFish

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Re: Nightmare
« Reply #71 on: November 08, 2010, 01:16:48 am »
I love this.  ;D

Excellent coding and I wish I knew what happened at the end
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: Nightmare
« Reply #72 on: November 08, 2010, 01:18:48 am »
Thanks! :D And you'll never know >:D

Offline shmibs

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Re: Nightmare
« Reply #73 on: November 08, 2010, 01:26:10 am »
Quote from: builderboy
why yes it does :Cheesy: work on level one is now underway with exuberant excitement!

the excitement is rubbing off! i can't wait to see how this turns out!

Offline DJ Omnimaga

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Re: Nightmare
« Reply #74 on: November 08, 2010, 03:19:21 am »
Wow that's great! I hope they let you continue posting updates over here (as well as the game). Would they mind if you put a link to this site to show where the game is from?