Author Topic: Nightmare  (Read 100212 times)

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Offline Builderboy

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Re: Nightmare
« Reply #75 on: November 08, 2010, 03:28:51 am »
i'm sure they wouldn't mind me posting updates here ^^ And if they do they can gtfo, im not abandoning Omnimaga. 

Offline DJ Omnimaga

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Re: Nightmare
« Reply #76 on: November 08, 2010, 03:30:35 am »
Ah ok, that's good I guess, and true, it would suck if you left completly D:

Btw I went there (First google result?) and couldn't seem to find anything about your game. Did they say they posted about it or if they would post it soon?
« Last Edit: November 08, 2010, 03:31:37 am by DJ Omnimaga »

Offline Builderboy

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Re: Nightmare
« Reply #77 on: November 08, 2010, 03:37:31 am »
Once i get the first level up and running we are going to post about it ^^

Offline DJ Omnimaga

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Re: Nightmare
« Reply #78 on: November 08, 2010, 04:04:36 am »
Ah ok I see. :)

Maybe that other community can also find some additional ideas we might have overlooked and stuff. :)

Offline TIfanx1999

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Re: Nightmare
« Reply #79 on: November 08, 2010, 08:48:20 am »
So brief update on this.  I was talking with the creators of Nightmare House 2 (part of my inspiration for this game) and they liked it so much they offered to host the game and progress on their website We Create Stuff ^-^ That and they gave me permission to make this game intertwined with the Nightmare House story as well!
That's really awesome Builderboy, congrats! I fooled around with the demo a bit and it's pretty sweet. It has a very creepy feel to it so far. I was playing with my headphones on so if someone had come up behind me they would've scared the crap outa me. :S

Offline ztrumpet

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Re: Nightmare
« Reply #80 on: November 08, 2010, 11:05:20 am »
That's awesome Builderboy!  Congrats. :)

Offline Builderboy

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Re: Nightmare
« Reply #81 on: November 17, 2010, 02:06:01 pm »
So progress is still moving on this, i created the first area of the first level, and scripted all of the events in the area (150 lines of script O.O) I am in the middle of generating all the sprites and maps for the second area, which is the the last "normal" area before it gets creepy.  It takes a lot of scripting, since there are so many people walking around XD I'll post some screenies once i finish the second area, and a demo is coming after i finish the third.

Offline DJ Omnimaga

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Re: Nightmare
« Reply #82 on: November 17, 2010, 02:43:37 pm »
Glad to see this is still progressing. I was wondering what you were working on recently besides the Cage Match entry as I didn't see much progress on Nightmare, Serenity and Portal X. :)

Offline matthias1992

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Re: Nightmare
« Reply #83 on: November 17, 2010, 02:55:32 pm »
Good luck! and so far, well done! If you need some help on some sprites...just ask..
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Yeong

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Re: Nightmare
« Reply #84 on: November 24, 2010, 09:31:57 am »
I'm learning Java in APCS class, but never knew Java supports graphic.. X.o
I'll download ur source code to study it... :)
Sig wipe!

Offline DJ Omnimaga

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Re: Nightmare
« Reply #85 on: November 24, 2010, 03:32:15 pm »
You can do many kind of 2D games in Java, but for intense stuff it can be a bit too slow.

Offline FinaleTI

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Re: Nightmare
« Reply #86 on: November 24, 2010, 08:30:41 pm »
I'm learning Java in APCS class, but never knew Java supports graphic.. X.o
I'll download ur source code to study it... :)
Ooh! Another APCSer! Are you taking yours at your school? I have to take mine online, since not enough people signed up at my school.

Currently, we're just reviewing some stuff, since I started about 2 weeks ago, but I can't wait to mess with graphical stuff.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline MRide

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Re: Nightmare
« Reply #87 on: November 25, 2010, 12:02:39 am »
The door disappeared...then the light went out....
Looks nice. :)
The engine kind of reminds me of this game. (Which I actually started making sprites for at one point)

Offline Builderboy

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Re: Nightmare
« Reply #88 on: November 30, 2010, 11:11:03 pm »
Hey thats a pretty cool game :D Does it get shadowy or were you just talking about the general feel?

Offline Builderboy

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Re: Nightmare
« Reply #89 on: December 06, 2010, 10:11:32 pm »
Welcome our good friend Mr Friendly  :devil:  He is fully rigged and animated, and will attack your cursor just like you are the main character. 

http://greenfootgallery.org/scenarios/1034

The next step is to write a waypoint method in the Character class that will allow enemies to navigate the rooms and corridors and follow, track, and find the character. 
« Last Edit: December 06, 2010, 11:24:30 pm by Builderboy »