Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
Nightmare
« previous
next »
Print
Pages:
1
...
7
8
[
9
]
10
11
...
25
Go Down
Author
Topic: Nightmare (Read 97999 times)
0 Members and 2 Guests are viewing this topic.
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Nightmare
«
Reply #120 on:
January 13, 2011, 01:00:57 pm »
Very cool! Larry had the original idea a few weeks into this school year. I din't start working on the actual code until I was bored at a friend's house (they were playing Nazi Zombies), so I made a really nice movement and shooting engine.
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #121 on:
January 15, 2011, 02:03:59 am »
Even more progress in the shadow area, now every light in the game can cast shadows! Yes that means that even lights placed in the level cast shadows across objects and terrain
A lot more progress has been made on the scripting as well and Level 1 might be ready for upload soon if i don't run into any snags. I also have the first weapon implemented
I really wish Greenfoot would support volume control though :| It would be so useful.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Nightmare
«
Reply #122 on:
January 17, 2011, 03:00:44 pm »
Nice, glad to see you back working on some stuff.
As for volume control do you mean playing certain sounds at lower volume? Because you could always use Audacity software to edit them.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #123 on:
January 17, 2011, 03:22:30 pm »
Well by lower volume I mean to say being able to play back a sound at *any* volume I want, and still only have one file. as it is right now, once I have a sound file, the volume cannot be changed in-game, so I can't have fade outs or anything like that
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Nightmare
«
Reply #124 on:
January 18, 2011, 01:31:10 am »
Hmm, any way to write your own routines for it? (No idea how greenfoot works)
Logged
/e
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #125 on:
January 18, 2011, 02:13:42 am »
There is probably a way, but I have done researching and it involves some complicated code, if i manage to get it to work before they do, then yay for me ^^ Its tricky though
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: Nightmare
«
Reply #126 on:
January 18, 2011, 02:15:48 am »
keep up the amazing work Builderboy!
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #127 on:
January 18, 2011, 02:17:15 am »
Thanks
I've been working hard these last couple days to get the first level out, and then take a break
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #128 on:
January 29, 2011, 02:49:43 pm »
Alright, the first level is released! ^^ Try it here:
http://greenfootgallery.org/scenarios/2017
Logged
+2/-0 karm for this message
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Nightmare
«
Reply #129 on:
January 29, 2011, 03:03:07 pm »
Aaaaaahhh so good! I take it where it says "to be continued" is the end of the first level? This is amazing Builderboy, great job! I love the sound effects, they really added to the atmosphere of the game
«
Last Edit: January 29, 2011, 03:03:44 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #130 on:
January 29, 2011, 03:11:12 pm »
Yep thats the end :] Thanks so much!
And thanks about the sound effects too, they were really an integral part of the production, and I have yet to add ambiance! Any criticisms or concerns?
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Nightmare
«
Reply #131 on:
January 29, 2011, 03:15:06 pm »
Sometimes objects are hard to interact with: if you're standing right in front of a door you have to move back a bit before you can open it; the same goes for the flashlight; I spent about 20 seconds running around that room trying to pick it up
(But it wasn't that bad once you got used to it)
Also, is it possible to change the font of the text on the bottom of the screen? Or maybe make it fade in as well as out..that would be cool.
Grammar nazi: You spelled proceed as procede, one of the I's isn't capitalized, and "alright" should be "all right."
Also, I really like how
Spoiler
For
Spoiler
:
the guy gets killed after the earthquake
that one really took me by surprise. And also how the flashlight just spazzes when it runs out of power. And also how I could've actually written a new post to say this stuff but I didn't lol
«
Last Edit: January 29, 2011, 03:27:59 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #132 on:
January 29, 2011, 03:17:20 pm »
Ah, yes the door thing can be annoying, lemme get on fixing that. I'll make your 'select' area be larger, which should work. And good idea about the text too, will do
Although i can't change the font, I can make it fade and all the jazz :]
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: Nightmare
«
Reply #133 on:
January 29, 2011, 03:40:10 pm »
Loved it! The flashlight was hard to pick up though lol
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Nightmare
«
Reply #134 on:
January 29, 2011, 03:42:05 pm »
Haha maybe I'll make it so that if you just walk over it you will automatically pick it up
Logged
Print
Pages:
1
...
7
8
[
9
]
10
11
...
25
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
Nightmare