Author Topic: Nightmare  (Read 98444 times)

0 Members and 4 Guests are viewing this topic.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Nightmare
« Reply #210 on: April 17, 2011, 01:07:17 am »
"Input code: FINAL_LEVEL" :P
"END_CREDITS"
Hopefully not that clear?

Great menu, and imo I wouldn't add anything, unless youu develop a sort of logo for the game or something.
* Darl181 lost
« Last Edit: April 17, 2011, 01:19:57 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Nightmare
« Reply #211 on: April 17, 2011, 01:29:52 am »
Unfortunately java security problems prevent me from saving cookies or anything like that :/ Luckily the codes will not be things like I8jKn-(9aia  or anything like that, they will simply be the name of the level area :)

I like that, even better would be the no. of the level :P

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #212 on: April 17, 2011, 02:52:09 am »
Well I guess find some balance between obscurity and total guessability (In HL2 you can type in like load 0102.bsp and it'll load it, so probably shouldn't have the name of the area that obvious.)
In-progress: Graviter (...)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #213 on: May 13, 2011, 06:34:21 pm »
I know you're busy, but any changes? ^^
In-progress: Graviter (...)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #214 on: May 13, 2011, 08:47:32 pm »
No new updates, but lots of new stuff is being added :) Including custom cursor, dynamic electrical cables for puzzles, scroll wheel for scrolling through different weapons, different weapons, and hopefully volume control once Greenfoot implements it, which will allow for dynamic soundscapes and different effects, in addition to a menu, and quality control :D

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Nightmare
« Reply #215 on: May 15, 2011, 01:48:25 am »
Wow some of that seems really amazing. Especially cables. That should be freaking awesome ^^
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nightmare
« Reply #216 on: May 26, 2011, 12:18:57 am »
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #217 on: May 26, 2011, 01:05:23 am »
I upload it to the website when i choose, that was it's not auto-updating ever time i change something :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nightmare
« Reply #218 on: May 26, 2011, 01:10:04 am »
Ah ok thanks for the info :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Nightmare
« Reply #219 on: May 27, 2011, 12:51:51 pm »
Awesome title screen BBoy. Btw when you progress does it automatically updates the game on Greenfoot or do you only upload changes when you feel like it?

Where's the title screen?

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Nightmare
« Reply #220 on: May 27, 2011, 12:54:23 pm »
I guess he means this: http://ourl.ca/7575/197926


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Nightmare
« Reply #221 on: May 27, 2011, 12:54:52 pm »
I guess he means this: http://ourl.ca/7575/197926


Thanks, it is indeed looking a blast =D

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Nightmare
« Reply #222 on: May 27, 2011, 12:55:58 pm »
It makes me feel like my glasses are greasy. xD


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Nightmare
« Reply #223 on: May 27, 2011, 12:56:36 pm »
It makes me feel like my glasses are greasy. xD

I like that effect, I think it could have some greenfoot or builderboy reference though

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Nightmare
« Reply #224 on: August 27, 2011, 05:33:36 am »
So this is one of the projects I will definitely be continuing, and have been working on a little recently.  I have been working on coding all of the different types of enemies, as well as adding in all the different objects, items, and weapons that will be in the game.  I also wrote a new Bone Skeleton controlling system to help control creatures with many legs.  You can get a preview of the system here: http://greenfootgallery.org/scenarios/1034.

I have been working on many of the monsters, and while not many of them will be present in the early levels, I can't wait to add them in ^^ Hopefully there will be an update soon, although it will likely only have 1 additional chapter,  but with all the levels and engine upgraded.