Author Topic: Nightmare  (Read 98523 times)

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Offline Builderboy

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Re: Nightmare
« Reply #240 on: September 04, 2011, 11:11:08 pm »
Oh did it crash?  Like the game stopped working?  This was on the 3 wire puzzle?

Offline DJ Omnimaga

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Re: Nightmare
« Reply #241 on: September 04, 2011, 11:28:13 pm »
Nah the 1 wire thing. The wire disappeared and it froze there. However keep in mind I cheated with N, skipping the picaxe and key.

Offline Builderboy

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Re: Nightmare
« Reply #242 on: September 04, 2011, 11:29:25 pm »
ah yeah if you skip a certain event with N, connecting the wire will crash the game.

Offline DJ Omnimaga

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Re: Nightmare
« Reply #243 on: September 04, 2011, 11:30:51 pm »
AH ok that explains it then. I wasn't too sure if it was due to some bug in the event code or something that could cause problems later. Also I just lost :P

Offline Builderboy

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Re: Nightmare
« Reply #244 on: September 04, 2011, 11:31:41 pm »
Did you get past the part with the 3 wire puzzle?

Offline DJ Omnimaga

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Re: Nightmare
« Reply #245 on: September 04, 2011, 11:33:01 pm »
Not yet, I was busy checking some recent posts then later Starcraft II, so I might play later.

Offline Builderboy

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Re: Nightmare
« Reply #246 on: September 04, 2011, 11:33:58 pm »
Ah gotcha ^^ It has a pretty dramatic ending to this section >:D

Offline Eeems

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Re: Nightmare
« Reply #247 on: September 05, 2011, 02:03:14 am »
I really need to get java working again with firefox-nightly so I can test this out :P
/e

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Re: Nightmare
« Reply #248 on: September 05, 2011, 03:30:45 am »
Lol nice Builderboy. Also that was kinda scary there. By the way people, if you play with loud volume, the scary feeling is even more present! O.O

Offline Builderboy

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Re: Nightmare
« Reply #249 on: September 05, 2011, 05:12:52 pm »
Woot so new version is updated, with all of the bug fixes you guys found, as well as an addition sound here or there to enhance the gameplay in the right direction.  There is also now a level selection method, where you can enter the name of a certain chapter to start direction from that one.

Offline leafy

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Re: Nightmare
« Reply #250 on: September 05, 2011, 07:51:16 pm »
I replayed it with sound and let me recommend something: Play with headphones. In a dark room.

Some recommendations to bboy when he gets on:
Use slightly less echoey sounds before the disaster. Add footstep noises.
At the final cutscene, make the scientist death scream vary, or it ends up being funnier than scary.
When your flashlight is off, boost the sound level a bit and make the random scares more prevalent.

I love the ambient noises. ^^

In-progress: Graviter (...)

Offline Builderboy

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Re: Nightmare
« Reply #251 on: September 05, 2011, 08:13:24 pm »
Yeah I definitely am working on that ending cutscene XD As well as adding in some actual animation for the doctor, cause right now he's just kinda sitting there.  And what kind of echo-ey sounds do you mean?

Offline Darl181

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Re: Nightmare
« Reply #252 on: September 05, 2011, 08:40:06 pm »
Maybe he means the <GENERAL NOTICE> thing?


btw it started randomly slowing down at one part.  Using WASD to move I went into the room with the 1-wire things, and after a bit in there WASD hardly worked anymore (tho the arrow keys were fine).  Resetting via the button on the bottom didn't fix it..

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Offline Builderboy

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Re: Nightmare
« Reply #253 on: September 05, 2011, 08:44:48 pm »
If wasd wasn't working but arrow keys were, It sounds like a keyboard problem, because the wasd keys and the arrow keys are literally treated as the exact same thing, they are coded into the same expression.  That sounds really weird tho, is it repeatable?

Offline leafy

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Re: Nightmare
« Reply #254 on: September 05, 2011, 08:45:16 pm »
By echoey sounds I mean that the first bit has a less creepy overtone, so the sounds should feel more muted and warm. Also NPC chatter! xD
In-progress: Graviter (...)