Author Topic: Nightmare  (Read 97995 times)

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Offline Darl181

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Re: Nightmare
« Reply #255 on: September 05, 2011, 08:54:57 pm »
Idk if it's repeatable, I'll see if I can make it happen again.  (iirc I hit the button like 10 times in a second or something :P)

Are you editing the game or something atm btw?  It seems to be running slower now...just to take two steps takes about a whole second..even immediately after restart (both control layouts act as such)


EDIT: also can you describe the various options somewhere?
« Last Edit: September 05, 2011, 09:01:20 pm by Darl181 »
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Offline Builderboy

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Re: Nightmare
« Reply #256 on: September 11, 2011, 07:14:44 pm »
Alright so me and Leafiness have been teaming up to make the look and feel of Nightmare be more scary and suspenseful, and one of those changes is an overhaul of the graphical look of the game, the picture below shows just a couple of the changes that are being made to the graphics, and as you can see, there is a pretty significant difference already!


Offline BlakPilar

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Re: Nightmare
« Reply #257 on: September 11, 2011, 07:28:30 pm »
Nice! It looks a lot better. I especially like how the flashlight is more realistic. Good job! :)

Offline ztrumpet

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Re: Nightmare
« Reply #258 on: September 11, 2011, 09:04:30 pm »
I like the new version better as well.  I like the pronounced difference in part of the light shared by both light sources.

Offline Darl181

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Re: Nightmare
« Reply #259 on: September 11, 2011, 10:03:43 pm »
* Darl181 pokes builder to make the bar in his sig a link to the page on greenfoot so he doesn't have to go back to the first page every time :P

And wow, amazing O.O
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Offline Builderboy

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Re: Nightmare
« Reply #260 on: September 11, 2011, 10:43:42 pm »
I don't know how to make the bar into a link D: Any idea how?

Offline ztrumpet

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Re: Nightmare
« Reply #261 on: September 11, 2011, 10:45:01 pm »
Like this:
[url=INSERT LINK HERE][img]http://userbars.removedfromgame.com/miniuserbars.php?bg=lightblue&msg=Nightmare&pct=18[/img][/url]

It's pretty simple. :)

Offline Darl181

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Re: Nightmare
« Reply #262 on: September 11, 2011, 10:46:04 pm »
Code: [Select]
[url=http://goo.gl/QMET][img]http://www.omnimaga.org/Themes/omnimaga4/images/omnimagabanner2010.png[/img][/url]

ninja'd :P
« Last Edit: September 11, 2011, 10:46:39 pm by Darl181 »
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Offline Builderboy

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Re: Nightmare
« Reply #263 on: September 11, 2011, 10:47:54 pm »
Excellent :D Thanks guys ^^

Offline Munchor

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Re: Nightmare
« Reply #264 on: September 12, 2011, 05:25:04 am »
Builderboy, after the Earthquake and the monster attack I got stuck. I was just doing some heavy testing to the program to try and trick it. However, during the Earthquake I got stuck on the right of the table :P

Also, it's supposed to be open-source, but where is it? Thanks!
« Last Edit: September 12, 2011, 05:26:36 am by ephan »

Offline Builderboy

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Re: Nightmare
« Reply #265 on: September 12, 2011, 01:45:24 pm »
Could you explain more in detail about how you got stuck?  I can't replicate it.

And on the Greenfoot page, if you press the 'Open in Greenfoot' button, it will download the source

Offline Builderboy

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Re: Nightmare
« Reply #266 on: October 16, 2011, 11:51:02 pm »
So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick.  It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end.  For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much.  It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!

Wish me luck!

Offline Eeems

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Re: Nightmare
« Reply #267 on: October 17, 2011, 01:36:37 am »
So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick.  It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end.  For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much.  It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!

Wish me luck!
Good luck!
/e

Offline DJ Omnimaga

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Re: Nightmare
« Reply #268 on: October 17, 2011, 01:54:14 am »
Nice to hear Builderboy! I hope it's not too hard, though. Personally I think it's a good idea, though, since I remember you talked about some limitations, such as your 3D FPS game where you couldn't even add textures. Also if Greenfoot ever shutted down, would all GF games stop working even if they're hosted elsewhere?

On a side note, it would be nice if we could play in full screen too (or scaled up 2x). :D

Offline Builderboy

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Re: Nightmare
« Reply #269 on: October 17, 2011, 02:03:07 am »
If I hosted the Greenfoot games myself they would work fine, as well as the ones that are in the downloads section will always work too.

Also, fullscreen is something totally possible with this new engine >:D