Author Topic: Nightmare  (Read 96838 times)

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Offline Eeems

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Re: Nightmare
« Reply #270 on: October 17, 2011, 02:04:19 am »
Btw, just played through the most recent version ( since I hadn't had time to ). It is so good. I can't wait for more :P
/e

Offline Builderboy

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Re: Nightmare
« Reply #271 on: October 17, 2011, 02:05:55 am »
I'm hoping for a halloween release (which probably won't be in the new engine yet) for some new content :D

Offline DJ Omnimaga

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Re: Nightmare
« Reply #272 on: October 17, 2011, 02:26:39 am »
It would be nice indeed. Btw is the latest version the same as the one I commented on last time? I didn't reread through all the thread.

Offline Builderboy

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Re: Nightmare
« Reply #273 on: October 17, 2011, 02:34:26 am »
Yeah it is ^^

Offline DJ Omnimaga

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Re: Nightmare
« Reply #274 on: October 17, 2011, 03:00:32 am »
Ah ok, so I'm gonna wait for the next one then. I might actually retry it, though, but I tend to have less time lately. D:

Offline TIfanx1999

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Re: Nightmare
« Reply #275 on: October 17, 2011, 05:44:37 am »
So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick.  It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end.  For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much.  It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!

Wish me luck!

Awesome, I hope the transition goes smoothly for you. =)

Offline ztrumpet

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Re: Nightmare
« Reply #276 on: October 17, 2011, 07:50:52 pm »
Good luck with the transition.  A Halloween release sounds awesome. :D

Offline Builderboy

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Re: Nightmare
« Reply #277 on: December 03, 2011, 05:30:14 pm »
I've scared myself a couple times while working on this recently O.O

In other news I have a new area that is being worked on!  As well as some revamping of a previous cutscene that was questionable.  I have 2 new enemies finally working, which are both very very creepy and discerning D: I also found some excellent Royalty free creepy ambient music, so prepare for ultimate creepyness!

Offline Builderboy

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Re: Nightmare
« Reply #278 on: December 05, 2011, 11:32:30 pm »
*Bump!*  I have a small update for you all!  There is a bunch of new content and features I've added, but unfortunately the Greenfoot Gallery where I host my stuff is currently experiencing bugs that prevent my scenario from being uploaded there, so I have to release the individual Jar instead of hosting it online.  No worries though, I attached it and everything should be dandy ^^ When ingame, press and hold L+6 to skip right to the new content!

Also here is a screenie for those of you lacking Java or have computers that refuse to comply with your needs!


EDIT: It would seem I need to host the files elsewhere for now, as Omni seems to be having an issue uploading files D:  Here is the link to the Jar

Offline leafy

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Re: Nightmare
« Reply #279 on: December 06, 2011, 01:17:40 am »
Do we need anything special to run the .jar? Are there any Greenfoot libs we need to download?
In-progress: Graviter (...)

Offline Builderboy

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Re: Nightmare
« Reply #280 on: December 06, 2011, 02:54:48 am »
Nope, you just double click it like an .exe. :D

Offline Eeems

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Re: Nightmare
« Reply #281 on: December 06, 2011, 07:36:44 pm »
Trying to run it just gives me a tiny window that I can't do anything with. I'm using Java 7 on windows 7 64bit.
/e

Offline Builderboy

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Re: Nightmare
« Reply #282 on: December 06, 2011, 08:13:48 pm »
Blarg!  The same bug that prevents scenarios from being loaded online also is preventing them from working in .jar's  :banghead:  I guess I will just have to wait for them to finish this until anybody can try my game :( Unless you wan't to go download Greenfoot and then go download my source and recompile :P

Offline Builderboy

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Re: Nightmare
« Reply #283 on: December 07, 2011, 02:23:44 pm »
*Bump*!  Yay Greenfoot fixed their gallery issue!  You can now play Nightmare right Here!

Offline Eeems

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Re: Nightmare
« Reply #284 on: December 08, 2011, 07:24:22 pm »
*Bump*!  Yay Greenfoot fixed their gallery issue!  You can now play Nightmare right Here!
Woo!
Playing it now :)
/e