Author Topic: Nightmare  (Read 99846 times)

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Offline Deep Toaster

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Re: Nightmare
« Reply #285 on: December 08, 2011, 08:17:34 pm »
I just tried it, and dang... That is one epic-looking game. I have to play the whole thing sometime :D




Offline BlakPilar

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Re: Nightmare
« Reply #286 on: December 08, 2011, 09:28:30 pm »
Holy crap... This is amazing! I'm only half-way done with chapter 2 (I'm guessing), but still; I love it. It's really fun, suspenseful, and scary.

Just one thing, though: sometimes light isn't consistent around boxes. Sometimes it'll be gradient-y around them, and sometimes it'll be really dark like around corners. I don't really mind it, but I thought I'd just point it out.

Awesome game though!

Offline Builderboy

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Re: Nightmare
« Reply #287 on: December 08, 2011, 09:40:54 pm »
Glad you guys are liking it! :D BlakPilar, would you be able to take a screenshot of the two different lighting cases?  I can't seem to replicate the effect you are describing, or either don't quite know what you mean.  I also just realized that for some reason my custom cursor effect isn't working so I have to work on getting that fixed D:

Offline BlakPilar

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Re: Nightmare
« Reply #288 on: December 08, 2011, 09:50:39 pm »
Yeah, sure. I just turned off my laptop, but I'll do it tomorrow after school. It was somewhere at the end of chapter 1 or the beginning of chapter 2, iirc. And the cursor was working fine for me, if it was supposed to look a crosshair. It didn't show up until I turned all of the quality settings up, though.

Offline Builderboy

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Re: Nightmare
« Reply #289 on: December 08, 2011, 09:51:56 pm »
Yeah I've realized that the reason the cursor isn't showing up is because for some reason the game isn't even loading the main menu O.O I think it might be another Greenfoot bug but I have to run some more tests...

Offline BlakPilar

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Re: Nightmare
« Reply #290 on: December 09, 2011, 05:12:56 pm »
Alright, here it is. I thought it was boxes, but it's a corner of a desk.

Offline Builderboy

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Re: Nightmare
« Reply #291 on: December 09, 2011, 07:40:02 pm »
So what did you mean by gradient-y?  I can't see any odd graphical errors in that screenshot, unless you meant it was a mistake in recognizing a crate on your part?

Offline BlakPilar

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Re: Nightmare
« Reply #292 on: December 09, 2011, 07:48:55 pm »
Well, I didn't show a picture of that part, but for crates and other counters (like the right half) it wraps around like normal light, but for the left half it acts like it's a corner.

Offline Builderboy

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Re: Nightmare
« Reply #293 on: December 09, 2011, 07:51:33 pm »
What do you mean by 'It wraps around like normal light'?  Or by acting like a corner?

Offline BlakPilar

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Re: Nightmare
« Reply #294 on: December 09, 2011, 07:59:55 pm »
Um... On the right side the light spills over the counter but it's not as bright; but on the left side there is no gradual change from light to dark. (Sorry I'm not a good describer.)

Offline Builderboy

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Re: Nightmare
« Reply #295 on: December 09, 2011, 08:04:42 pm »
The gradient you see is just part of the natural flashlight beam, as there isn't any part of the counter that affects shadows.  The little console light might be making it hard to see, but the flashlight naturally has a gradient at the edges of the beam on both sides. 

Offline Darl181

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Re: Nightmare
« Reply #296 on: December 10, 2011, 02:22:11 am »
The gradient you see is just part of the natural flashlight beam, as there isn't any part of the counter that affects shadows.  The little console light might be making it hard to see, but the flashlight naturally has a gradient at the edges of the beam on both sides. 
...and when part of the beam is blocked by a wall crate etc it's sharply cut off? (I'm guessing there's a supposed "window" over the console)
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Offline Builderboy

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Re: Nightmare
« Reply #297 on: December 10, 2011, 03:36:19 pm »
Yeah there is a window over the console, the wall/pillar is cutting off the beam equally on both sides

Offline Builderboy

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Re: Nightmare
« Reply #298 on: January 19, 2012, 11:54:08 pm »
Update! :D I added 3 whole new areas!  For those of you who have been playing, press L and 8 to jump to the most recently added area!  I've been adding some really neat shadow effects, and some of the new areas really use the scripting engine to it's fullest.  Greenfoot is in the middle of adding some persistent data support, so soon people with Greenfoot accounts will be able to save their progress ^^

Linky!
« Last Edit: January 19, 2012, 11:58:26 pm by Builderboy »

Offline thydowulays

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Re: Nightmare
« Reply #299 on: January 20, 2012, 08:05:24 am »
Jesus, I had my Turtle Beaches on, and got to the part with the table and the testing, and then it made that explosive sound and I bout crapped my pants
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