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Quote from: Binder News on March 30, 2011, 10:18:06 pmThis is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.I can handle gameplay, but I know little about sockets. Would you like to handle networking?
This is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.
Quote from: Binder News on March 30, 2011, 10:18:06 pmThis is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.I can handle gameplay, but I know little about sockets. Would you like to handle networking?Quote from: graphmastur on March 30, 2011, 10:18:46 pmHm.. Not sure. If it's a house like thing, I would say above that creepy picture that is actually a passage to another part of the house that people can hang out at.That sounds a bit complex, is there an alternative?
Hm.. Not sure. If it's a house like thing, I would say above that creepy picture that is actually a passage to another part of the house that people can hang out at.
oh, bad idea. You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.So get that, and trust unsigned content when loading, and then you could do it.
So if there's an outside, will you put the Splitron in the sky when I am in the game? If so I can provide the model
Quote from: graphmastur on March 30, 2011, 10:19:33 pmoh, bad idea. You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.So get that, and trust unsigned content when loading, and then you could do it.Good point, Java is really sandboxed.C# is like Java++ (you'll be able to pick it up easy), and XNA on Mono technically is possible, so do we want to do that instead? C#+XNA has no sandbox.
Quote from: SirCmpwn on March 30, 2011, 10:18:58 pmQuote from: Binder News on March 30, 2011, 10:18:06 pmThis is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.I can handle gameplay, but I know little about sockets. Would you like to handle networking?oh, bad idea. You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.So get that, and trust unsigned content when loading, and then you could do it.
So if there's an outside, will you put the Splitron in the sky when I am in the game? If so I can provide the modelWe can probably have it fly around a bit.
well, you can use key tool to create a certificate. People would just have to click yes, I trust the app. After that, it's not hard.
Or even just stay still in the sky...it doesn't have to be big, and it doesn't have to move. Still, you're the game maker
Quote from: graphmastur on March 30, 2011, 10:18:46 pmHm.. Not sure. If it's a house like thing, I would say above that creepy picture that is actually a passage to another part of the house that people can hang out at.That sounds a bit complex, is there an alternative?
Quote from: graphmastur on March 30, 2011, 10:22:22 pmwell, you can use key tool to create a certificate. People would just have to click yes, I trust the app. After that, it's not hard.XNA also means an Xbox 360 port is easily possible.