Author Topic: Omnimaga Hang-Out  (Read 42910 times)

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Offline Geekboy1011

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Re: Omnimaga Hang-Out
« Reply #45 on: March 30, 2011, 10:19:14 pm »
i wish i could depends on how detailed i need to learn blender any way but im mega grounded atm so i dont have free time :/

Offline Binder News

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Re: Omnimaga Hang-Out
« Reply #46 on: March 30, 2011, 10:19:30 pm »
I can have a friend try his hand, if you have a format and/or some software for making them.
« Last Edit: March 30, 2011, 10:19:40 pm by Binder News »
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Offline jnesselr

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Re: Omnimaga Hang-Out
« Reply #47 on: March 30, 2011, 10:19:33 pm »
This is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.
I can handle gameplay, but I know little about sockets.  Would you like to handle networking?
oh, bad idea.  You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.

So get that, and trust unsigned content when loading, and then you could do it.
« Last Edit: March 30, 2011, 10:20:20 pm by graphmastur »

Offline Hot_Dog

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Re: Omnimaga Hang-Out
« Reply #48 on: March 30, 2011, 10:20:31 pm »
So if there's an outside, will you put the Splitron in the sky when I am in the game?  If so I can provide the model

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Re: Omnimaga Hang-Out
« Reply #49 on: March 30, 2011, 10:21:19 pm »
This is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.
I can handle gameplay, but I know little about sockets.  Would you like to handle networking?

Hm.. Not sure.  If it's a house like thing, I would say above that creepy picture that is actually a passage to another part of the house that people can hang out at.
That sounds a bit complex, is there an alternative?
I can try to handle networking. I'll run a few tests to make sure my code works and then get started.
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Re: Omnimaga Hang-Out
« Reply #50 on: March 30, 2011, 10:21:29 pm »
oh, bad idea.  You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.

So get that, and trust unsigned content when loading, and then you could do it.
Good point, Java is really sandboxed.
C# is like Java++ (you'll be able to pick it up easy), and XNA on Mono technically is possible, so do we want to do that instead?  C#+XNA has no sandbox.

So if there's an outside, will you put the Splitron in the sky when I am in the game?  If so I can provide the model
We can probably have it fly around a bit.
« Last Edit: March 30, 2011, 10:21:56 pm by SirCmpwn »

Offline jnesselr

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Re: Omnimaga Hang-Out
« Reply #51 on: March 30, 2011, 10:22:22 pm »
oh, bad idea.  You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.

So get that, and trust unsigned content when loading, and then you could do it.
Good point, Java is really sandboxed.
C# is like Java++ (you'll be able to pick it up easy), and XNA on Mono technically is possible, so do we want to do that instead?  C#+XNA has no sandbox.
well, you can use key tool to create a certificate.  People would just have to click yes, I trust the app.  After that, it's not hard.

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Re: Omnimaga Hang-Out
« Reply #52 on: March 30, 2011, 10:22:29 pm »
This is actually perfect timing since I'm just finishing up a project (at least, finishing the alpha stage)(for once). And, I already know a little about Java sockets.
I can handle gameplay, but I know little about sockets.  Would you like to handle networking?
oh, bad idea.  You have to have a licensecertificate to get out of the applet sandbox, and that includes sockets.

So get that, and trust unsigned content when loading, and then you could do it.
Oh yeah, forgot about that. Still, I don't think it will matter.
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Offline Hot_Dog

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Re: Omnimaga Hang-Out
« Reply #53 on: March 30, 2011, 10:23:27 pm »
Quote
So if there's an outside, will you put the Splitron in the sky when I am in the game?  If so I can provide the model

We can probably have it fly around a bit.

Or even just stay still in the sky...it doesn't have to be big, and it doesn't have to move.  Still, you're the game maker ;D

SirCmpwn

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Re: Omnimaga Hang-Out
« Reply #54 on: March 30, 2011, 10:23:27 pm »
well, you can use key tool to create a certificate.  People would just have to click yes, I trust the app.  After that, it's not hard.
XNA also means an Xbox 360 port is easily possible.

Or even just stay still in the sky...it doesn't have to be big, and it doesn't have to move.  Still, you're the game maker ;D
What if it flew high overhead, like a plane?
« Last Edit: March 30, 2011, 10:24:00 pm by SirCmpwn »

Offline jnesselr

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Re: Omnimaga Hang-Out
« Reply #55 on: March 30, 2011, 10:23:32 pm »
Also, forgot about this:
Hm.. Not sure.  If it's a house like thing, I would say above that creepy picture that is actually a passage to another part of the house that people can hang out at.
That sounds a bit complex, is there an alternative?
Not sure.  I'll leave that up to you.

well, you can use key tool to create a certificate.  People would just have to click yes, I trust the app.  After that, it's not hard.
XNA also means an Xbox 360 port is easily possible.
I don't have xbox 360, so I wouldn't really care.  I would probably only play if it was in my browser.
« Last Edit: March 30, 2011, 10:24:10 pm by graphmastur »

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Re: Omnimaga Hang-Out
« Reply #56 on: March 30, 2011, 10:24:01 pm »
I still say Java, but I'll do C# if that's what's decided. I'm gonna check up on how to get security certificates though.
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Offline Juju

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Re: Omnimaga Hang-Out
« Reply #57 on: March 30, 2011, 10:24:25 pm »
Nice idea :D

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Offline DJ Omnimaga

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Re: Omnimaga Hang-Out
« Reply #58 on: March 30, 2011, 10:24:48 pm »
Interesting idea, I am curious how this will turn out. Just as long as this doesn't draw activity away from #omnimaga too much lol. :P

Offline jnesselr

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Re: Omnimaga Hang-Out
« Reply #59 on: March 30, 2011, 10:25:45 pm »
You could kinda incorporate #omnimaga into this game.  How about "the game lounge" for a name?