Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 34503 times)

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Offline Streetwalrus

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #105 on: May 05, 2014, 03:26:14 am »
What's kinda weird is that you can see a lot more of the map than on the on calc version or any RPG for that matter.

Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #106 on: May 05, 2014, 09:43:21 am »
What's kinda weird is that you can see a lot more of the map than on the on calc version or any RPG for that matter.
This


Also, nice to see a update :D

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #107 on: May 05, 2014, 12:02:31 pm »
Yeah normally you just can see around 20x15 tiles at once. I think he just setup his game to be 512x448, but the tiles are 16x16 instead of 32x32. If I would make an HP Prime version and I didn't want to redo all tiles from scratch, I would probably use 160x120. Else it reminds me a bit of RPG Maker 95. :P

For reference, this is how it looks like from the CSE demo thing (tilemapper mostly coded by tr1p1ea)

« Last Edit: May 05, 2014, 12:10:24 pm by DJ Omnimaga »

Offline Streetwalrus

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #108 on: May 05, 2014, 01:07:08 pm »
Oh nice, a scrolling map ! :D