Author Topic: My new NXT game, about a jumping square (need help!)  (Read 25587 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My new NXT game, about a jumping square (need help!)
« Reply #75 on: April 09, 2012, 08:45:22 pm »
Yeah a video (or another idea is a calcapture of the emulator (Calcapture can be found in Omni archives in the RPG section) then apply motion blur effect in VirtualDub then compress video with Movie Maker or something)

Also for your sprites you should use the pixel art sub-forum, as more people might be able to help you.

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #76 on: April 11, 2012, 04:00:04 am »
Here's a little screenie using turiqwalrus's level he made me.
Sorry the video is so messed up, but the capturing program I use doesn't work to well for this game, so a lot of times things are black or darker than they look on the actual NXT.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My new NXT game, about a jumping square (need help!)
« Reply #77 on: April 11, 2012, 04:05:09 am »
You used VirtualDub, right? For some reasons there are gray parts that sometimes turn black or ends up missing or maybe it's my browser's fault ???

i seem to get a rough idea of how it looks like, though. I like the ground tiles and platforms so far. By the way I see you got slopes. Were they hard to code? I heard they were for many people. Also the jumping seems nice so far.

Could you send me the video file before you added motion blur by the way (Mediafire) so I can see if I can attempt at converting it again without the glitches?

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #78 on: April 11, 2012, 04:07:19 am »
No, that is not your browser's fault. :P
It's because the capture program doesn't respond to when the display refreshing on the actual NXT. So the capture program shows stuff that is not seen on the actual NXT.
Can I post the gif here?

EDIT: And also I don't think moving platforms are shown in that video. I need a good level for moving platforms, because I stink at making levels. :P

EDIT2: And DJ_O, all I had to do for slopes was check pixel to the left and up 1 pixel was on/off (and if the pixel to the direct left was on). If it was off, then the player could move up.
« Last Edit: April 11, 2012, 04:23:33 am by nxtboy III »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My new NXT game, about a jumping square (need help!)
« Reply #79 on: April 11, 2012, 04:21:53 am »
Oh right, it captures directly from the device. This reminds me an issue the Casio screen receiver got, where it doesn't capture while most programs are running. The 83+ doesn't even have a capture program to capture from the device. <_<

You may post the gif, but if it's larger than 1 MB you should maybe put it on http://img.removedfromgame.com and post a link to it without img tags, so the page doesn't take too long to load.

Anyway I like how the game looks like so far. There were some parts that reminded me of Metroid, for some reasons.

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #80 on: April 11, 2012, 04:26:28 am »
EDIT: And also I don't think moving platforms are shown in that video. I need a good level for moving platforms, because I stink at making levels. :P

EDIT2: And DJ_O, all I had to do for slopes was check pixel to the left and up 1 pixel was on/off (and if the pixel to the direct left was on). If it was off, then the player could move up.
And here is original file.
http://img.removedfromgame.com/imgs/gamepic2nongray.gif
« Last Edit: April 11, 2012, 04:26:37 am by nxtboy III »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: My new NXT game, about a jumping square (need help!)
« Reply #81 on: April 11, 2012, 04:31:42 am »
Aaah ok thanks for the file, so I guess it's definitively because on some frames some parts are not captured at all. I wonder why the gray checkerboards sometimes turn black, though? ???


The cool thing though is that we have a good idea of how it looks like, plus grayscale always look better on-calc/devices than screenshots other than WabbitEmu, anyway.
« Last Edit: April 11, 2012, 04:35:05 am by DJ_O »

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: My new NXT game, about a jumping square (need help!)
« Reply #82 on: April 11, 2012, 05:00:05 am »
:P

Yeah, it turns black because a picture with black is displayed, but on the NXT it is not seen, which is good, but it shows up on the capture program. :(

So, any ideas, now that you see a screenie?
Also, any ideas for levels?