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Omnimaga
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Piworld PC
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Topic: Piworld PC (Read 25419 times)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Piworld PC
«
Reply #15 on:
March 07, 2010, 02:01:48 am »
aaaah I see for the image. As for the progress, can't wait for more screenshots ^^
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Eeems
Mr. Dictator
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little oof
Re: Piworld PC
«
Reply #16 on:
March 07, 2010, 02:14:04 am »
If I were you I would use google code or some other free host, like freehostia. Then you could just use the zip. (google code is better, you aren't as limited in filesize)
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miotatsu
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Re: Piworld PC
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Reply #17 on:
March 07, 2010, 02:20:15 am »
for now i will use freewebs, but if the project grows larger and i become limited size-wise i will most likely switch to google code
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DJ Omnimaga
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Re: Piworld PC
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Reply #18 on:
March 07, 2010, 02:21:06 am »
Doesn't freewebs limits files to 900 KB each?
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miotatsu
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Re: Piworld PC
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Reply #19 on:
March 07, 2010, 03:31:36 am »
as of now i have no idea what the limits are
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DJ Omnimaga
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Re: Piworld PC
«
Reply #20 on:
March 07, 2010, 03:48:16 am »
aaah ok because back then I remember they had this limit and it was annoying
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DJ Omnimaga
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Re: Piworld PC
«
Reply #21 on:
March 07, 2010, 03:45:07 pm »
btw I was bored and messed a bit with textures, altough I doubt it might necessarly fit, but you get an idea of what i meant about shading on IRC
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miotatsu
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Re: Piworld PC
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Reply #22 on:
March 07, 2010, 04:50:49 pm »
ah yeah that looks nice, but yeah, it would kind of stand out for what i have planned
here is the mockup of what tiling will be like:
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DJ Omnimaga
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Re: Piworld PC
«
Reply #23 on:
March 07, 2010, 05:04:57 pm »
oooh nice
But yeah, if you need help on inserting textures in your stuff, I found a way, I think. You need an image software supporting layers, distortion, transparency per layer and brightness/contrast settings. You just need to copy paste the entire image, make for example the darkest gray area transparent, paste your texture from another image behind, distort it so it's diagonal, reduce the brightness or contrast, merge with previous layer, then repeat with each parts you need to add textures on.
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miotatsu
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Re: Piworld PC
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Reply #24 on:
March 30, 2010, 11:52:38 am »
i should probably announce that i have been working on the piworld pc script officially now, i can't reveal any details without spoiling it though, but if i do provide any details about it i will put them in spoiler tags
also the map editor would have been done by now but school has been majorly getting in the way for me lately
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DJ Omnimaga
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Re: Piworld PC
«
Reply #25 on:
March 30, 2010, 11:57:34 am »
Nice to see progress ^^, by script I assume you mean mostly the engine, right?
School-wise I wish you good luck and hope you don't have way too much projects/essays either
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miotatsu
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Re: Piworld PC
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Reply #26 on:
March 30, 2010, 12:32:19 pm »
by script i mean story line and NPC dialogue (which is done for piworld calc version, but i am changing it for the PC version)
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DJ Omnimaga
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Re: Piworld PC
«
Reply #27 on:
March 30, 2010, 12:40:19 pm »
oooh ok. I always think of code when it comes to the word script
, I'm so not used to hear it for storyline
, since most people talk about plot/story writing. Btw by changing it, do you mean it will no longer be related to the calc version? I remember the calc version was gonna be like a small part of the PC version. Did that change?
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miotatsu
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Re: Piworld PC
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Reply #28 on:
March 30, 2010, 12:54:31 pm »
the calc version will still be a part of the pc version but there will be a few changes
Spoiler
For
Spoiler
:
it will be set in a different time frame
Spoiler
For
Spoiler
:
some of the NPC dialogue as well as other things will be changed
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Piworld PC
«
Reply #29 on:
March 30, 2010, 12:58:23 pm »
Oooh ok I see ^^
Spoiler
For
Spoiler
:
a bit like Illusiat 13 in relation to Illusiat 4 and 12 (well... for the entire series as well, but Illusiat 13 has areas from Illusiat 4 and 12 to revisit, which is why it's so close in some ways)
«
Last Edit: March 30, 2010, 12:59:29 pm by DJ Omnimaga
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Piworld PC