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Omnimaga
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Piworld PC
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Topic: Piworld PC (Read 25424 times)
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Builderboy
Physics Guru
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Would you kindly?
Re: Piworld PC
«
Reply #60 on:
July 11, 2010, 05:36:36 pm »
I like the map too
Its so helpful for me to draw stuff down while making games, especially if its a calc game because then i can bring it wherever i am coding and i dont need to boot up my comp. Good work!
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miotatsu
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Re: Piworld PC
«
Reply #61 on:
July 13, 2010, 02:15:42 pm »
update #3
posted
«
Last Edit: July 15, 2010, 05:29:52 am by miotatsu
»
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Piworld PC
«
Reply #62 on:
July 13, 2010, 04:44:09 pm »
Mhmm I will check the new music soon.
Nice to see this is progressing. I can't wait for screenshots (or videos) in-game, though
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miotatsu
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Re: Piworld PC
«
Reply #63 on:
July 15, 2010, 05:30:11 am »
update #4
posted
«
Last Edit: July 15, 2010, 05:32:15 am by miotatsu
»
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DJ Omnimaga
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Re: Piworld PC
«
Reply #64 on:
July 19, 2010, 03:07:18 am »
I like that char. Did you made it by hand or using Charas btw? I use Charas.EX a lot to generate characters, but it can be an issue if I don't want them to be larger than 16 pixels
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miotatsu
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Re: Piworld PC
«
Reply #65 on:
July 19, 2010, 09:55:27 am »
all sprites that I am making are by hand as of now
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DJ Omnimaga
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Re: Piworld PC
«
Reply #66 on:
July 19, 2010, 08:27:57 pm »
Cool
Well good job so far, I can't wait to see more. Are you still planning to use the isometric-ish layout (I think it was more hexagonal layout, like Donkey Kong Country) btw?
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miotatsu
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Re: Piworld PC
«
Reply #67 on:
July 20, 2010, 04:32:22 am »
yes, also I have been making my sprites 32x32 and enlarging them for the screenies but I think I may go with 96x96 instead, which means more detailed sprites
edit: update #5 posted
«
Last Edit: July 20, 2010, 04:52:46 am by miotatsu
»
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DJ Omnimaga
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Re: Piworld PC
«
Reply #68 on:
July 20, 2010, 02:17:38 pm »
Aaah I see ^^
Keep in mind they may be much harder to make, though. I assume this means you would also need to change the main char sprites too? (since it would be too small otherwise)
Also congrats on your driver license
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DJ Omnimaga
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Re: Piworld PC
«
Reply #69 on:
August 01, 2010, 12:52:39 pm »
I'm glad this is still progressing. For some reasons I kinda prefered the previous sprite, though
(Idk the weird outline kinda irks me
). However maybe it will look good on some maps, I would have to see it in action to judge more
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miotatsu
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Re: Piworld PC
«
Reply #70 on:
August 02, 2010, 12:58:15 pm »
yeah I will make a few more versions and make a poll to see which one people like the most/maybe map mock-ups with it on it too
but I don't know how long it would take me to make a proper map mock-up
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DJ Omnimaga
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Re: Piworld PC
«
Reply #71 on:
August 03, 2010, 02:27:47 pm »
Aah ok, I can't wait to see the sprites. Good luck on the maps too
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Raylin
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Re: Piworld PC
«
Reply #72 on:
August 03, 2010, 02:31:43 pm »
Was there a beta of this anywhere?
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Hot_Dog
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Re: Piworld PC
«
Reply #73 on:
August 03, 2010, 04:09:18 pm »
Great job! I, too, am glad to see that this is still progressing
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miotatsu
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Re: Piworld PC
«
Reply #74 on:
August 03, 2010, 04:35:24 pm »
Quote from: Raylin on August 03, 2010, 02:31:43 pm
Was there a beta of this anywhere?
nope, the closest thing you would find are the "creature demos" from the ti-basic version of Piworld, but that is quite a bit different heh
also I will probably have some sprites for you guys to compare done by today (maybe)
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