Author Topic: Plane deformation : the GLSL version  (Read 7889 times)

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Offline Eiyeron

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Plane deformation : the GLSL version
« on: January 29, 2014, 12:13:38 pm »
Based on This topic, I decided to make my own Plane deformation thingie, with GLSL and glsl.heroku.com [HERE.]

Documented version : v23

For now, it includes (each effect excludes each other, be sure to only have one effect active)
  • Tunnel Effect
  • Plane Effect
  • Tunnel Teleportation Effect
  • TUnnel/Plane Effect
  • Plane in 8 Effect
  • Distort Effect

And for getting some colors/motifs :
  • Rainbow Colors
  • Crazy Colors
  • Red_Blue Colors
  • Tesselated Colors
  • Checkerboard Motif
  • Patch Motif
  • Blob Motif
  • Stripes Motif
  • Another stripe Motif, somewhat like leaves
TO distort the result :
  • Wobble Effect
  • Curved View (best effect with Plane)
  • Move (almost needed, it makes the thing beautiful and living)
  • Wave effect (move the perspective in a seasick-ful eyecandy)

Visual Bonus:
  • Distance Fog
  • Border Fog
  • Scanlines
  • RGB Distorsion!
  • 3D ANAGLYPH (well, this is mostly a test)

Just comment/uncomment each modules (defines) and get your custom result! ;)
« Last Edit: May 14, 2014, 03:42:56 am by Eiyeron »

Offline Sorunome

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Re: Plane deformation : the GLSL version
« Reply #1 on: January 29, 2014, 12:55:02 pm »
Gah, is there a non-WebGL version of it or can you please make a little screenie of how it looks like? :3

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Offline Juju

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Re: Plane deformation : the GLSL version
« Reply #2 on: January 29, 2014, 03:06:05 pm »
Oooh that looks pretty cool :3

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Offline DJ Omnimaga

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Re: Plane deformation : the GLSL version
« Reply #3 on: January 29, 2014, 03:50:03 pm »
Indeed. I wonder if it would run fast enough on older computers? I only tried on my 2010 computer and it ran very smoothly, but I was just wondering.

Offline fb39ca4

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Re: Plane deformation : the GLSL version
« Reply #4 on: January 29, 2014, 08:24:56 pm »
Eiyeron, have you ever experimented with raymarching GLSL shaders?

Offline pimathbrainiac

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Re: Plane deformation : the GLSL version
« Reply #5 on: January 30, 2014, 10:21:25 am »
This is quite awesome!

Keep it up!
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Offline Eiyeron

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Re: Plane deformation : the GLSL version
« Reply #6 on: January 30, 2014, 11:32:14 am »
Eiyeron, have you ever experimented with raymarching GLSL shaders?
Yes, but my computer is too slow. :/
Gah, is there a non-WebGL version of it or can you please make a little screenie of how it looks like? :3
No, sorry. But a SDL/otherlib could be done by reprogramming the same calculations.

EDIT : Added some motifs and colors!
« Last Edit: January 30, 2014, 12:15:36 pm by Eiyeron »

Offline fb39ca4

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Re: Plane deformation : the GLSL version
« Reply #7 on: January 30, 2014, 12:47:53 pm »
This should actually be fast enough to do in javascript, when you can do per pixel raycasting already. (http://jsfiddle.net/uzMPU)

Offline Sorunome

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Re: Plane deformation : the GLSL version
« Reply #8 on: January 30, 2014, 01:11:09 pm »
wow, that is awesome O.O
« Last Edit: January 30, 2014, 01:11:16 pm by Sorunome »

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Offline Eiyeron

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Re: Plane deformation : the GLSL version
« Reply #9 on: January 30, 2014, 04:32:06 pm »
Well for 20th version, I tried to add anaglyph 3D. Put on your red&blue glasses!

Offline DJ Omnimaga

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Re: Plane deformation : the GLSL version
« Reply #10 on: February 05, 2014, 01:30:15 pm »
Well for 20th version, I tried to add anaglyph 3D. Put on your red&blue glasses!
Link?

Offline Eiyeron

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Re: Plane deformation : the GLSL version
« Reply #11 on: May 14, 2014, 03:43:08 am »
Little effect addition update!