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I love Ubuntu, am familiar with bash, and love learning new things (I can only guarantee having time to do stuff if it's more interesting than all my other projects though ).
I think i'd like to play around with the gWabbitemu. It'd be a good linux programming learning tool for me. Please don't kill it![edit] Ok so downloaded Mercurial and cloned the source repository to my laptop. I started poking around in the code to make sure it wasn't too foreign to me to be able to work on it. I think I can do it, but I am going to need some help learning some stuff about how the emulator works on the inside, it makes sense mostly, but some things could use some more comments. I would really appreciate any time you take commenting the code for me.
That's fine, I'll talk to Buckeye if i have any questions then. Thanks. I can't promise I'll be able to devote a lot of time to this either due to my other research and projects, but i don't want it to die so I'll do what I can. Expect a slow trickle of progress at best. I need to focus on completing DOA a bit more than on this.
If no one picks one project in particular, could you still host the source code somewhere in case someone decides to take over it much later? That way it won't be lost forever like many other TI projects.
Yeah, well, you can always leave them on Google Code forever until someone decides to take over. And feel free to leave me in the team of gwabbitemu ^_^Also your other undisclosed project looks interesting. Is it Debian-specific? (If it is, is it related to APT or something?)
well, there's no reason to not have multiple, if there are enough people excited about both to maintain them. even something like a calculator emulator is something worth having multiple projects if each one goes about it in a different way that appeals to a slightly different crowd. even though it's still very much unfinished, i prefer wxWabbitemu to TilEm 2 still, for example; not because of any lack of functionality in TilEm, but rather because i prefer the stylistic approach (the interface layout, the way the screen is emulated, the keyboard controls, etcetera). i also know that there are multiple people who prefer TilEm, and that it's a great boost to the community.
Not to mention that Wabbit emu has a huge following, and is pretty much the go-to emulator for Z80.
hoping to finish it as soon as possible so that something fun and awesome can finally make its way into Linux!
Quotehoping to finish it as soon as possible so that something fun and awesome can finally make its way into Linux! That could be read as rude towards TilEm
Could you enlighten me about the advantages - if any - of gWabbitEmu (which is not quite a finished project, according to the first post) over TilEm-NG (TilEm 2.00+), which is a release-quality program with support for Linux, MacOS X and Windows ? I can fully understand that making gWabbitEmu can be a learning exercise; but maybe, for furthering the goal of great, portable emulators for the TI-Z80 series, it would be better to concentrate on TilEm 2 and later ?