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Omnimaga
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Technology and Development
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Computer Projects and Ideas
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Several Anouncements
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Topic: Several Anouncements (Read 25069 times)
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #15 on:
March 15, 2007, 06:53:00 pm »
Any thoughts on the music?
I didn't want to spend a ton of memory for it, especialy since the smoke is randomised and would almost surely never match.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Several Anouncements
«
Reply #16 on:
March 15, 2007, 07:51:00 pm »
DUDE! That's insane! If only such was possible on a calc...
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Liazon
Guest
Several Anouncements
«
Reply #17 on:
March 16, 2007, 08:29:00 am »
o.o
that is insanely cool!!!! GML must be pretty good for 2D stuff then.
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bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Several Anouncements
«
Reply #18 on:
March 16, 2007, 11:08:00 am »
Yeah, the rain looks good, but the looping looks a little weird when the rain jerks positions (probably when it repeats the loop).
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bfr's website -
http://bfr.tifreakware.net
graywolf
Guest
Several Anouncements
«
Reply #19 on:
March 16, 2007, 11:58:00 am »
Yes, it the sudden looping. Other than that, the image is nice!
And the music reminds of Gameboy music; it's pretty good, actually. :thumbup:
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #20 on:
March 16, 2007, 04:46:00 pm »
Just a note, right now its in GML6.1 which uses Direct X. As that isn't usable on anythng but windows or windows emu, I hope to migrate to C++ with A open GL based graphics engine so I can port this to other OSes. After this release, I will probably have to migrate out of GM as I don't have 7 registered, and I am getting a vista machine (on which GM 6 won't work). So basicaly, after this release, the brunt of my efforts will be in building the whole game over again, and probably building a whole new suit of tools to work with.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
Guest
Several Anouncements
«
Reply #21 on:
March 17, 2007, 06:45:00 am »
No worries. It sounds like C++ and OpenGL will allow for even more impressiveness when all's said and done.
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #22 on:
March 17, 2007, 08:09:00 pm »
Believe me when I say it will likely be very time consuming/difficult as c variants are rather inflexible in the way they do their variables and the fact graphics are far more complex. That aside, some news on current progress. Added spark effects to the new pulse energy gun (since people disliked the old pistol, and since it just makes more sense for the ball to use energy weapons) and I added new lasers that cause massive damage and can't be crossed (have to turn them off) as well as a few breakable things. Level design is slow as the levels are generaly rather complex.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #23 on:
March 21, 2007, 06:25:00 pm »
Just got a new power adapter for my notebook so progress resumes. Lost a few days and I wish I had more done...plan to cut a few pointless touches to get it done a bit faster. Sorry for the delay.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Several Anouncements
«
Reply #24 on:
March 21, 2007, 07:03:00 pm »
not a problem at all. Can't wait for some kick a$$ programs
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #25 on:
April 02, 2007, 07:45:00 pm »
removed by necro
because it is still a little ways off, a bit more screen goodness (I probably will only have this screeny up for a little while)
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
Guest
Several Anouncements
«
Reply #26 on:
April 03, 2007, 11:26:00 am »
Cool tiles
Graphics go together very well
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #27 on:
April 04, 2007, 08:07:00 am »
wait till you see all the things in action...anyways, just a few more levels and a few astetics left to finish. All levels have been drawn out and planned, and I am trying as hard as I can to get this done.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #28 on:
April 10, 2007, 04:20:00 pm »
well, still plugging away at this. At college, I made a group of freinds which is great except they are carving more time out of my schedule...that and classes and looking for a job...eghck...I took down that screeny, sorry if you missed it.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #29 on:
April 28, 2007, 07:54:00 pm »
As I am not going to post any more combat ball material until I put the next one out, here is a little look at a test I am making off of the same engine (no alpha effects yet except the lights)
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
Several Anouncements