Author Topic: Several Anouncements  (Read 25072 times)

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Offline necro

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« Reply #75 on: September 04, 2007, 04:11:00 am »
I was planning on putting the video on my youtube account.  I need some orchesteral samples, some more pads and percussion, etc.  I am trying to make a few samples myself but I am not exactly good at it.
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Offline DJ Omnimaga

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« Reply #76 on: September 04, 2007, 04:15:00 am »
yeah same here, I alwasy have to download pre made samples for my songs or use the default ones in music generator :(sad.gif

Offline necro

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« Reply #77 on: September 04, 2007, 05:20:00 am »
Btw, what do you think of my new sig?
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Offline DJ Omnimaga

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« Reply #78 on: September 04, 2007, 06:17:00 am »
I luv the  CB pic :Dbiggrin.gif

Offline JonimusPrime

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« Reply #79 on: September 04, 2007, 10:24:00 am »
nice, cool pics

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

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« Reply #80 on: September 04, 2007, 12:04:00 pm »
Cool sig :)smile.gif

Offline necro

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« Reply #81 on: September 07, 2007, 09:09:00 pm »

kinda sucky video quality, I know.  I might have anothe one up by tommorow, but I don't know how the quality will be after the youtube chews it up and spits it out.  *Edit*, yeah, I need a new video editer because youtube hates the format/compression I am giving it.

I will work on reformating this and I will put it on rapidshare or savefile or just put it up as a torrent soon I guess.
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Offline DJ Omnimaga

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« Reply #82 on: September 08, 2007, 01:03:00 am »
wow nice so far! I like the levels layout so far, and you did awesome art here :)smile.gif

good job on this!

Offline necro

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« Reply #83 on: September 11, 2007, 05:57:00 pm »
Doesn't seem people care much.  Anyways, I am taking a break working on the new engine to get the last demo in the old engine done.  Up to 3 decent rooms, plan to have at least 6.  Also, I have spiffed up a number of sprites and fixed a few bugs.  I might try and get the boss I wanted to make done for the demo, but i might just reuse the giant saucer enemy thing from the older cb, but with some new effects and a few twists.  The boss i want to make is pretty complex, so I might just save him for the new engine.
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Offline DJ Omnimaga

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« Reply #84 on: September 11, 2007, 06:28:00 pm »
i dont think people doesn't care, ppl prbly didnt posted here because I posted a news about the video, which is where they posted it seems, and I care a lot, I have been waiting the final version for a while now :)smile.gif


Btw in the video the levels are different, will the other levels from v0.6/7 still be here?

Offline necro

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« Reply #85 on: September 11, 2007, 08:35:00 pm »
Hmm, I guess i could put in a "classic mode" that is a collection of the original levels.  Hell, I could add in fixed version of ball (which I stopped working on) too.  Would take a bit longer though.
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Offline DJ Omnimaga

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« Reply #86 on: September 12, 2007, 03:28:00 am »
you stopped it?? :(sad.gif I'm sorry to hear, it looked cool as well :(sad.gif

Offline necro

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« Reply #87 on: September 12, 2007, 02:42:00 pm »
Shouldn't take very long at all to fix up now that I am so much better with game maker.  i might add a few more mini games.
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Offline kalan_vod

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« Reply #88 on: September 12, 2007, 04:26:00 pm »
Sounds very good, I would love to see combat ball finished! ;)wink.gif

Offline DJ Omnimaga

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« Reply #89 on: September 12, 2007, 05:52:00 pm »
same here' i would hate to see this die, i even was waiting for ball, and am saddened it died. I think it should be added in some kind of minigame in combat ball tho ;)wink.gif