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Omnimaga
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VB SMB1 Clone
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Topic: VB SMB1 Clone (Read 14065 times)
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Radical Pi
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VB SMB1 Clone
«
Reply #30 on:
October 27, 2007, 03:43:00 pm »
I tried making an RPG in VB as last year's end of year project. It was pretty easy, but I ran out of time. Experience with calculator programming definitely helped.
Progress on the weekend is dead, as could have been guessed. I think I'll make the Shift key jump.
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TIfanx1999
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VB SMB1 Clone
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Reply #31 on:
October 27, 2007, 03:50:00 pm »
QUOTE
it would work well for a RPG tho, actually making a RPG in VB is easy but I don't know how to create save data and handle them yet
Yea it'd be fine as long as it's not an Action RPG like Zelda or something.
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DJ Omnimaga
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VB SMB1 Clone
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Reply #32 on:
October 27, 2007, 04:15:00 pm »
true, those need diagonal moement
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Liazon
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VB SMB1 Clone
«
Reply #33 on:
October 28, 2007, 06:50:00 am »
shift key sounds good. i hate using the up key for jump sometimes because i can't get a good fingering so I'm jumping diagonally.
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DJ Omnimaga
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VB SMB1 Clone
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Reply #34 on:
October 28, 2007, 08:16:00 am »
yeah the only reason why my Metroid II game used UP for jumping was because xLIB doesn't support multiple keypress for anything that isn't arrows, so with 2nd for example I couldn't allow both jumping and moving at once
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Liazon
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VB SMB1 Clone
«
Reply #35 on:
October 29, 2007, 11:28:00 am »
that's too bad. Can you do multiple key presses w/ other key combos? It really annoys me how the keyboard was set up in the groups they are currently in. It's basically:
1.) arrows
2.) 2nd, mode, del, F1-5 keys
and then every other vertical column of keys ends up being a group as well basically.
It'd have been more convenient for calc game makers to have more convenient groups of keys, but I guess it's mainly determined by hardware set up.
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DJ Omnimaga
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VB SMB1 Clone
«
Reply #36 on:
October 29, 2007, 05:20:00 pm »
no only arrows
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JonimusPrime
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VB SMB1 Clone
«
Reply #37 on:
October 29, 2007, 05:28:00 pm »
Well in asm it is possible to do multiple key presses for any keys but the programmer of xLib decided to only have it for arrows. Though I could work an a small subroutine that would output a list containing key presses.
It wouldn't be that hard in fact the hardest part would but making the list. Or if it is requested I could output it the way xLib does it but I don't know how xLib outputs it so I couldn't help you there.
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DJ Omnimaga
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VB SMB1 Clone
«
Reply #38 on:
October 29, 2007, 07:02:00 pm »
Oh and xLIB doesnt support <+> and ^+v arrow keypresses, thus, in a DDR game you can have those combinations
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Radical Pi
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VB SMB1 Clone
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Reply #39 on:
October 30, 2007, 12:06:00 am »
Argh... It was 5AM and I randomly got an idea for the hit detection. I'll see if it works in theory later this week.
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DJ Omnimaga
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VB SMB1 Clone
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Reply #40 on:
October 30, 2007, 05:43:00 am »
5 AM.... hmmm sometimes we get strange ideas at that time
*
DJ Omnimaga
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Radical Pi
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VB SMB1 Clone
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Reply #41 on:
October 30, 2007, 11:03:00 am »
*
Radical Pi
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
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VB SMB1 Clone
«
Reply #42 on:
October 30, 2007, 11:23:00 am »
Maybe you could write SMB in C++? %)
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Radical Pi
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VB SMB1 Clone
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Reply #43 on:
October 30, 2007, 12:01:00 pm »
I'm sure I'll try to someday, but as of now that wastes the point of "VB SMB"
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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VB SMB1 Clone
«
Reply #44 on:
October 30, 2007, 12:10:00 pm »
oh yeah
I hope you can do it in VB first I am curious about what could be done in it
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