Author Topic: Several Anouncements  (Read 25569 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #60 on: August 16, 2007, 02:22:00 am »
cool ^^

Liazon

  • Guest
Several Anouncements
« Reply #61 on: August 16, 2007, 04:39:00 am »
QuoteBegin-necro+14 Aug, 2007, 16:4-->
QUOTE (necro @ 14 Aug, 2007, 16:40)
user posted image
just to show a bit more spriting progress...oh, if that seems to dark, I plan to include color correction options in the final prog.  

 that's really good and like you already said, I agree w/ the darkness, it could be a bit brighter/more contrast

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Several Anouncements
« Reply #62 on: August 16, 2007, 12:02:00 pm »
well, the tiles aren't finished yet and it is generaly easier to make a dark game brighter as needed than the other way around.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Several Anouncements
« Reply #63 on: August 20, 2007, 09:28:00 am »
Well, on the cb front, still working towards another demo.  I hope to resume progress on this very soon.  A level editor with a custom level format unlike the game maker default has been quite time consuming to make, but hopefully it will be done enough to continue working on the demo soon.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #64 on: August 20, 2007, 10:10:00 am »
YAY! I cant wait for next version!

Offline JonimusPrime

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 389
  • Rating: +25/-5
    • View Profile
    • Jonimoose.net
Several Anouncements
« Reply #65 on: August 20, 2007, 01:14:00 pm »
looking cool I can't wait

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Several Anouncements
« Reply #66 on: August 23, 2007, 06:11:00 am »
well, i have finally got file loading and saving done, now I need to finsh making a data parser to seperate the headers and object data, otherwise my files would be much larger huge to have for each object code for creation.  Basically, this is string manipulation on a grand scale.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #67 on: August 23, 2007, 11:20:00 am »
is loading/saving very hard to implement in game maker?

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Several Anouncements
« Reply #68 on: August 23, 2007, 07:52:00 pm »
Only if you aren't using the built-in which saves most of the basic room elements (objects and their data, global data, tiles, view location, etc.) but not things like surfaces (basically buffer you can draw to and from for things like blood on walls, art programs, etc) and other high end functions.  That said, I have found the built-in save feature to be just fine so far.

However, I am talking about saving and loading custom level files with their own syntax with my own editor and the CB engine.  GM level editor is fine for simple levels but when you are trying to make things as complicated and advanced as I am then it really isn't sufficient.  So, I am making my own level editor from scratch specifically for the CB engine using the menu/window/button library I am working on.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #69 on: August 24, 2007, 01:43:00 am »
ah ok, looks cool!

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Several Anouncements
« Reply #70 on: August 24, 2007, 03:38:00 pm »
Looks pretty cool, I cant wait to see more.

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Several Anouncements
« Reply #71 on: August 24, 2007, 04:03:00 pm »
You're making your own level editor And your mini-GUI library?  Cool.  I started to make a (simple) level editor for something before....

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #72 on: September 03, 2007, 06:02:00 pm »
How is it progressing, and BBcode was reenabled in signatures btw

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Several Anouncements
« Reply #73 on: September 04, 2007, 01:24:00 am »
Well, I plan to release a video of game play soon as I kept putting off the demo.  Also, I plan to release a few more early versions of my songs, but I really can't get much further on some of them till I...err, *acquire* some certain music resources.  A new mic would help to, but I am dead broke.

The level editor has had a number of major hurdles crossed, object creation from file now works and the actual variable loading should come next.  While not very efficient, certain parts of the levels will be left to be stored as pure executable code, as there isn't really any other way to do them.  Once levels can be loaded and stored fully, I just need to make the actual level editor place holder objects but I am at a quandary as to how to do that exactly.  I have a few ideas, but I will deal with them as they come and I may just skip over some of the bigger problems with a more ad hoc solution for the combat ball version of the editor.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Several Anouncements
« Reply #74 on: September 04, 2007, 02:32:00 am »
Can't you use some of my song? Maybe they would fit with yours?

Glad it's still progressing though ;)wink.gif If you post a vid on youtube you should link to this topic so people get to see where it come from :)smile.gif