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Omnimaga
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Topic: Several Anouncements (Read 27676 times)
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Several Anouncements
«
Reply #90 on:
September 13, 2007, 03:42:00 am »
That would be a good minigame, may offer extra lives? As CB is hard for me
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #91 on:
September 13, 2007, 09:19:00 am »
http://www.savefile.com/files/1053206
higher res vid, timing problems are still there
I probably won't post anything more about cb till I have the next demo out
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #92 on:
September 13, 2007, 12:09:00 pm »
wow look even nicer than i thought, the other vid had a crappy resolution, you have amazing skillz at designing levels ^^
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Several Anouncements
«
Reply #93 on:
September 13, 2007, 12:22:00 pm »
Much better vid, still looks like it will be hard for a newb like me
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DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #94 on:
September 13, 2007, 12:31:00 pm »
NEWB!!!!
jk
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #95 on:
September 13, 2007, 01:23:00 pm »
In game, it looks better. I think that next version of the engine will be a lot better suited to effects though.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #96 on:
September 18, 2007, 08:12:00 pm »
any progress so far?
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #97 on:
October 02, 2007, 06:17:00 pm »
Some, but I am sticking to no more updates till I release the next demo. I want any progress I may have made to be a suprise.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #98 on:
October 02, 2007, 06:51:00 pm »
I cant wait until it comes out. Don't give up on it necro
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Liazon
Guest
Several Anouncements
«
Reply #99 on:
October 03, 2007, 10:42:00 am »
there was a first demo and I didn't know about it? ^^
sounds good though, we've gotten plenty of screenies for sure.
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DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #100 on:
October 03, 2007, 11:49:00 am »
It must be a few pages back
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #101 on:
November 03, 2007, 04:57:00 pm »
Still slowly adding stuff. I improved a number of effects, hope to get the final batch of levels done soon. I also have some very neat ideas of what to add to the next version of the engine, but that may be a while off at this rate. On a plus note, this quarter of classes is starting to wind down.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #102 on:
November 03, 2007, 06:01:00 pm »
Nice to hear! I can't wait to see them
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Several Anouncements
«
Reply #103 on:
December 23, 2007, 10:30:00 pm »
Well, i was working on another game and I may get that done soon but since it missed its deadline, I am back to working on combat ball. I Improved a number of things and have a few bugs to fix/work around yet but I hope to have a demo soon. Sorry I keep putting off putting this out, but I don't want to release a demo with not enough new stuff in it. I know I said no new screenies till the demo, but I lied I guess...
Now I have effects for the sun/moon and the bg move with the view so you can't out run the sky anymore. Also, its still a bit to primitive but you can see sparks coming out of a pipe.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
A Dream of Magic Everywhere
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Several Anouncements
«
Reply #104 on:
December 24, 2007, 05:22:00 am »
bah dont worry about this, it's always great to see updates! I like this screenie. Will it automatically change from day to night and vice versa?
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