Author Topic: Sorcery of Uvutu PC Port  (Read 19024 times)

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Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #15 on: September 19, 2017, 10:32:56 pm »
I decided I wanted Sorcery PC to be a little less old-school and a straight port of the CSE version, so I added a lot more visual flare! The opening text fades in from black, the character sprite moves around per-pixel (although still in tile-sized chunks), attacking animations now highlight who's attacking with more style, and more! I updated the OP to include the download links, which I'm now hosting off GitHub instead of Dropbox. Here's the screenshot:

I show the same things off as before, but with a lot more visual style, emphasizing the work I did to make everything pop and feel more lively on a more powerful machine! I figured since I had the space and speed for complicated animations and movement, I figured I might as well put it to good use. I can fine-tune the look of all my animations, so give me some feedback on what you (dis)like!

Offline Jonson26

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Re: Sorcery of Uvutu PC Port
« Reply #16 on: September 20, 2017, 04:10:21 am »
Very cool game!  :) I only feel bad about killing the apeman...
Besides, will you expand the story, or is it the final version? (It's a "little" bit short, even for me... :P)

Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #17 on: September 20, 2017, 03:17:04 pm »
Very cool game!  :) I only feel bad about killing the apeman...
Besides, will you expand the story, or is it the final version? (It's a "little" bit short, even for me... :P)
Thanks! I'm glad you like it! It's okay about the Apeman, he was in league with all the other bosses...
I plan to at least alter the story somewhat, if not totally rewrite it a la a full DX remake. Due to the hardware limitations, textbox character limits, my own creative inexperience in the realm of storytelling, and various other factors, on the CSE and monochrome versions, the storyline was very short and very basic. If I do a full remake of the story, however, I plan to release it as a seperate title; Sorcery of Uvutu DX. I'm fully aware of the faults of the story in Sorcery of Uvutu CSE and Monochrome (meaning, there are many, and I acknowledge each one), so I plan to at least do a little more to enrich the world I've built.

EDIT: Sorcery of Uvutu v1.1.1rc has been released! I fixed the issue where custom keymapping doesn't save/load, but if anyone's still experiencing this, please let me know. I also added the ability to go back to the main menu when you Save & Quit, instead of just closing the game, and changed the attack text in the Stats menu and the New Move menu from Up/Left/Down/Right to ^/</V/>, for ease of reading and text alignment. Download it from the OP, where the latest releases will always be.
« Last Edit: September 20, 2017, 05:02:34 pm by 123outerme »

Offline Jonson26

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Re: Sorcery of Uvutu PC Port
« Reply #18 on: September 21, 2017, 07:54:42 am »
Oh. So there's also a monochrome version? 68k?
Also, if you are planning to support language packs, i'm willing to do a translation into German, French and Polish.

Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #19 on: September 25, 2017, 03:04:43 pm »
Oh. So there's also a monochrome version? 68k?
Also, if you are planning to support language packs, i'm willing to do a translation into German, French and Polish.
The monochrome version is for the TI-83+ series, and yes, it's out.
I most likely will be able to support language packs. All of my text is in array literals defined by #defines, so I know there's a way to load the text in, if I redo the way the array literals load. I can start giving you the text I need translated, if you want to get working on that! I can assist with the French translation if necessary (I do know enough French to make basic conversation), but if you're more of a capable French speaker than that, I'm fine with letting you do the translating.

Offline Jonson26

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Re: Sorcery of Uvutu PC Port
« Reply #20 on: September 25, 2017, 03:12:49 pm »
Well Polish is my mother language and I lived in Luxembourg for 5 years, so i know German, French and Luxemburgish really well. If you want I can also translate it into the lasty one as well. ;)

Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #21 on: September 25, 2017, 03:15:17 pm »
Well Polish is my mother language and I lived in Luxembourg for 5 years, so i know German, French and Luxemburgish really well. If you want I can also translate it into the lasty one as well. ;)
Awesome, that would be great! Whatever translating work you'd offer up would be fantastic. I'll PM you the text you'll need to translate.

Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #22 on: October 02, 2017, 08:29:56 pm »
Well, I've done it; I've finally released Sorcery of Uvutu PC! It's released under v1.0. I'll give you what did change between the release candidates, and then I'll talk about plans for the future. All download links and promotion material can be found in the original post, and in this one.

Right now, Sorcery of Uvutu is confirmed to work on Windows; both as a prebuilt executable, and as a self-built package. Unfortunately, all of my attempts to test on GNU-based machines have gone awry, so I'm depending on the community to help me on that front. As far as I know, Sorcery of Uvutu PC can't run on Linux, at least not on my Ubuntu VM, and another user confirmed issues. Not if it was compiled by the machine, anyways. I attempted to get Wine to work, but unfortunately it is too large to download to my VM, so I need to increase the space, but long story short I wiped the machine to reset it. I'm not sure how much space it needs, but a lot is already taken up by my stuff on the Windows side of the machine, so I don't know how much I have to spare. Again, the same user who reported issues with the Linux binaries found that the pre-buitl verison worked with Wine, although to what extent remains to be seem. If you can get Sorcery working or understand what the problem is and how to fix it, please, let me know, I'd love to have my project work on as many computers as possible!

Sorcery of Uvutu v1.0, as opposed to the Release Candidate versions, allows players to experience the game past the first world. Of course, this was done to ensure that there were no bugs present in the next worlds, and trust me, there were lots. As for the players who tried the Release Candidate versions, I thank you so much for helping me test and ensuring that various issues were accounted for and fixed accordingly. Unfortunately for the RC testers, if you beat the Plain Plains boss, you will have to create new save files. Why? Because you defeated the first boss, and that makes him go away. In the versions you tested, he never gave you the all-important Teleport Stone to let you progress through the worlds. In essence, you are stuck in World 1. Sorry for this minor inconvenience, but I hope you enjoy the second playthrough of Plain Plains! I'm sure you'll notice this time that the name is not really descriptive of the area; plains don't have lots of trees.

Going forward, I would love to add music. I have a friend who would like to do music, but he's pretty busy right now, so it'll have to come sometime later. On top of that, I'd have to learn the SDL_mixer library, and while that's not as hard as creating a soundtrack, it's nothing to scoff at. As well, I'd love to do a remake version that fixes many of the gameplay and story aspects that a lot said needed work, adds some additional features, and gives new content. Let me know if you're interested in a Director's Cut-esque remake. That being said, I like the original version as it stands, since it's a more accurate representation of the work I did on the CSE and monochrome 84+ versions of the game. This is by far my largest project, in terms of scope of potential player base; of course it should come to represent how much I'm worth as a game creator, but there's a certain aspect of legacy that I like to capture as well. That would be less the focus in a DX remake, but I think it would be all the better for it, giving players different opportunities to experience my vision in a more unrestricted sense. However, despite the insistence I have on keeping Sorcery PC mostly identical to the original TI calculator releases, I hope you find that it's great and unique!

As for other projects, now that Sorcery is complete, I have a couple ideas for new projects. Stay tuned for any announcements if you like my work, but the theme here will likely be remakes. If you're familiar with my work when I first started programming on the calculators, then you will love to hear what I've got brewing. I plan on having something playable (or at least worthy of a screenshot sent around on IRC) decently soon, although at this point I'm probably going to take a little break to get the programmer juice flowing again.


Download here: https://github.com/123outerme/Sorcery-of-SDL/releases
Report issues here: https://github.com/123outerme/Sorcery-of-SDL/issues

Offline TIfanx1999

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Re: Sorcery of Uvutu PC Port
« Reply #23 on: October 03, 2017, 06:11:57 pm »
Hey, congrats on the full release. I'll have to give the finished version a playthrough. :) In regards to a directors cut, maybe it'd be better to do a sequel and incorporated what changes you would have made into that instead.

Offline 123outerme

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Re: Sorcery of Uvutu PC Port
« Reply #24 on: October 10, 2017, 09:11:09 pm »
Hey, congrats on the full release. I'll have to give the finished version a playthrough. :) In regards to a directors cut, maybe it'd be better to do a sequel and incorporated what changes you would have made into that instead.
Thanks! I'm glad to have finished. I think a sequel would be a wise choice, although it'd mean I'd have to make more maps :P Ah well, I could do that.

My sincerest apologies for not having Linux compatibility in the first place. As @gameblabla helped basically hand-hold me through, I scotch-taped v1.0 together so that it worked on Windows, but consistently crashed on Linux. Thanks to his efforts (no really, he did like 80% of the digging on this), I was able to see how and where I had scotch tape in the engine, and thankfully patched it up with some real compatibility. I've tested it myself, Sorcery of Uvutu is officially not broken for Linux! And by that logic, it's compatible. However, there have been some reports about glitchy graphics, and I've done my best to fix what I know is glitchy, so please report them if you find them. Here's the link if you missed it:

https://github.com/123outerme/Sorcery-of-SDL/releases