Author Topic: Star Wars Mod  (Read 5623 times)

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Offline ruler501

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Star Wars Mod
« on: March 20, 2011, 07:01:34 pm »
This is probably my greatest unfinished project ever. I have tried to work on this on and off for a year or more now. It is a full conversion mod of Firaxis Sid Meiers Civilization IV to a Star Wars theme. Me and the team that was working on it have managed to go pretty far already. what we have run up against now though is that we need graphics(3d models 2d buttons) and we have no one who is able to make them currently. We currently have remade the civilizations, redone most units, and have a brand new Tech Tree. I am currently working on religions and units. We just do not have enough people to possibly be able to work on everything that needs to get done

The forum for it on civfanatics is here: http://forums.civfanatics.com/forumdisplay.php?f=218
Most of the threads there are highly outdated though

If anyone is willing to I could use some help with the C++ programming, graphics, and all around work. It would really help if You had Civ IV. My username on civfanatics is "civ editor11"

any help would be apreciated. I will post screenshots later
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-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: Star Wars Mod
« Reply #1 on: March 30, 2011, 02:22:25 am »
Hmm interesting, although I couldn,t help since I don't play that game. Also I see TC01 is member of that forum too. :D

Offline ruler501

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Re: Star Wars Mod
« Reply #2 on: March 30, 2011, 08:29:27 am »
yes TC01 used to be working on this project also
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline TC01

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Re: Star Wars Mod
« Reply #3 on: April 05, 2011, 04:15:19 pm »
Indeed, I am. :) (Maybe I should make a thread about my Civ 4 mods).

I worked a bit on this project a bit some time ago when I was first getting involved in Civ 4 modding (I wrote some Python scripts): all my other projects soon left me with no time to pursue that one.



The userbars in my sig are links embedded links.

And in addition to calculator (and Python!) stuff, I mod Civilization 4 (frequently with Python).

Offline DJ Omnimaga

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Re: Star Wars Mod
« Reply #4 on: April 06, 2011, 04:28:43 am »
By the way nice to see you again TC01. Are you still into calc stuff?

Offline TC01

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Re: Star Wars Mod
« Reply #5 on: April 07, 2011, 05:15:41 pm »
By the way nice to see you again TC01. Are you still into calc stuff?

Well, yes, it's just that I haven't done much calculator development lately, I've been spending my less-than-usual amounts of free time:

a. Playing Minecraft
b. Messing around with Android application development
c. Other random coding

As of yet that random coding has not included calculator stuff, though it probably will in the future.



The userbars in my sig are links embedded links.

And in addition to calculator (and Python!) stuff, I mod Civilization 4 (frequently with Python).

Offline tloz128

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Re: Star Wars Mod
« Reply #6 on: April 07, 2011, 05:55:08 pm »
By the way nice to see you again TC01. Are you still into calc stuff?

Well, yes, it's just that I haven't done much calculator development lately, I've been spending my less-than-usual amounts of free time:

a. Playing Minecraft
b. Messing around with Android application development
c. Other random coding

As of yet that random coding has not included calculator stuff, though it probably will in the future.
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Offline feerik

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Re: Star Wars Mod
« Reply #7 on: April 07, 2011, 06:37:08 pm »
By the way nice to see you again TC01. Are you still into calc stuff?

Well, yes, it's just that I haven't done much calculator development lately, I've been spending my less-than-usual amounts of free time:

a. Playing Minecraft
b. Messing around with Android application development
c. Other random coding

As of yet that random coding has not included calculator stuff, though it probably will in the future.
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really me my life is resumed by points a

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Offline DJ Omnimaga

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Re: Star Wars Mod
« Reply #8 on: April 21, 2011, 07:36:55 pm »
By the way nice to see you again TC01. Are you still into calc stuff?

Well, yes, it's just that I haven't done much calculator development lately, I've been spending my less-than-usual amounts of free time:

a. Playing Minecraft
b. Messing around with Android application development
c. Other random coding

As of yet that random coding has not included calculator stuff, though it probably will in the future.
Ah ok, well I hope even if you don't code calc stuff much I hope you still come around anyway. :D

Offline Jonius7

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Re: Star Wars Mod
« Reply #9 on: October 09, 2012, 12:39:37 am »
I've only just found this (necropost :P), I do have CivIV and played it quite a bit over the years, though I have little experience in making mods unfortunately. ruler501, if you are still there I might be able to help in some way (but then again I'm also short on time too :()
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