Author Topic: Super Einstein  (Read 11462 times)

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Offline DJ Omnimaga

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Super Einstein
« Reply #15 on: October 22, 2006, 07:41:00 am »
aaah I c, sry i guess i misunderstood :(sad.gif but still its cool :)smile.gif

crzyrbl

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Super Einstein
« Reply #16 on: November 09, 2006, 07:16:00 pm »
The level editor we were going to use (Qaf) is retarded and only compiles in vs2003, which is the ony vers. we dont have, so we are going to have to make our own level editor+bounding shape+file format.  cheers.

Offline DJ Omnimaga

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Super Einstein
« Reply #17 on: November 10, 2006, 02:45:00 am »
-.-blah.gif i hate compatibility issues, this often cause lot of problems when compiling/releasing games

crzyrbl

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Super Einstein
« Reply #18 on: December 17, 2006, 07:03:00 pm »
  • file format for levels
  • level editor

[ ] boundingbox method

one more to go...

Offline DJ Omnimaga

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Super Einstein
« Reply #19 on: December 18, 2006, 02:30:00 am »
nice to hear thisis still progressing!

crzyrbl

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Super Einstein
« Reply #20 on: December 28, 2006, 09:24:00 pm »
I know not a lot of ppl care about this project, but it's one that I believe in and am working hard to produce.  A few minutes ago I finally got my pixel perfect (detection-wise) collision detection method down.
Also, we've decide for sure on part of the story line, which ties directly into the levels. Most of the earlier story line was canned. After Ein is sucked into the universe of discourse, he restores the following entities (in order): color, sound, geometric shape, the third dimension, and *secret*.  The respective 70% sure levels start after you fall into the planet's ocean.  in level one, Ein will traverse a beach, a desert, and verse the boss in what appears to be an oasis. (keep in mind there is no color or definite shape in this level).  If there's time we'll add in a pyramid part to the level   in the next part of his adventure, he will battle his way through a grassy praire which slowly turns into a rampant jungle, with a dangerous battle amoungst the tree tops.   I won't spoil the rest!
I still really want to include the special abilities the Ein could gain from the equations, like camoflouge from restoring color, or the ability to rock enemies to death via music!

Offline bfr

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Super Einstein
« Reply #21 on: December 29, 2006, 05:33:00 am »
Nice progress.  I care about this project.  :)smile.gif

Offline DJ Omnimaga

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Super Einstein
« Reply #22 on: December 31, 2006, 10:50:00 am »
nice to see it's stil progressing. do you have screenshots btw?

crzyrbl

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Super Einstein
« Reply #23 on: January 01, 2007, 07:33:00 pm »
Is there a way to show video?

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Super Einstein
« Reply #24 on: January 02, 2007, 03:37:00 am »
there was some shareware programs that allowed you to capture window content in .mpg, mov and avi format. Of course there is always the Calcapture trick to edit it so it capture from a non calc emu window, like Explorer, Wordpad, etc, it has crappy colors but at least it's better than nothing

as for video on forums you need to upload the video on savefile.com and post the link here

crzyrbl

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Super Einstein
« Reply #25 on: January 25, 2007, 09:23:00 pm »
ok, I downloaded FRAPS.  I'll try it out this weekend.
I got a VERY basic Ein.h working.  you can control via the wiimote with the D-pad to look in different directions.  if you flick it up you will jump.  if you tilt in the direction you are moving you will run.  I also added a rumble function where both the screen and the wiimote rumble.

Offline DJ Omnimaga

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Super Einstein
« Reply #26 on: January 26, 2007, 02:06:00 am »
mhmm Wiimote??? does this means this game is for the Nintendo Wii instead of PC now? I was sure it was for PC, unless now PC programs can use Wii controller?

sound nice tho

CureDesu

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Super Einstein
« Reply #27 on: January 26, 2007, 11:51:00 am »
Or is this going to be available in a web browser, so PCs and Wiis can play it?  (Like the stuff at http://www.wiicade.com)

crzyrbl

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Super Einstein
« Reply #28 on: January 27, 2007, 06:42:00 pm »
You're both wrong lol.  The wiimote can be connected to any bluetooth-enabled pc.  This is in C++ and is not a webgame.  It's a PC game that uses the wiimote.  The wiicade games can only use the cursor thing, they can't sense motion, but this game does.  I tried to send the .avi to savefile.com, but it's not working.  know of any other upload sites?

EDIT:
I think its the network.  I'll try posting again tomorrow.

Offline DJ Omnimaga

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Super Einstein
« Reply #29 on: January 28, 2007, 03:28:00 am »
aaah ok thanks for pointing this out, I didn't knew the wiimote could be connected to something else than the actual console, I guess i learn something new everyday x.x

and savefile was down yesterday for me as well :(sad.gif I hope it's back up now