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Actually I had an idea one night, altough I would need to implement it asap so I don't get too much work to do later. I would like to add some kind of delay to enemies so that when they are to hit you, it counts to a certain amount of time until they can hit you, giving you more time to hit them, especially when moving toward them.
As for items, there is one that heals you as you can see in the second video. The others will do damage to all enemies in the entire map. The orange one does 2 damage no matter your attack power and the other one does 9 damage. They might get handy early in the games against bosses or when you are stuck between load of enemies from every sides with few life points remaining. For leveling up purposes it's a big no-no though, because the first one costs 200 gold and the second one 1000 gold and most enemies that has under 5 life points will most likely not give more than 10 gold and there will rarely be more than 10 enemies per screen.
As for enemies I was thinking about having some rooms where enemies respawn when you kill one